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Shit, it's all the same, every direction, EVERYWHERE!
THE WALLS, THEY ARE SWALLOWING ME IN! AAAAAA!
Seriously, for the love of crap, PLEASE raise the amout of textures used higher than 10. It make sit impossible to tell what is part of one wall and what is part of another. At least make different colors of the texture you DEMAND to repeat using or SOMETHING (And speaking of that texture, at least add some shading too). Also, texture alignment is your friend (A in 3D mode when facing a wall, forgot the 2D method). Do that, THEN we'll talk about how easy it is to get knocked off this course and how constant deaths will ensure nobody has a score higher than 50 throughout the match except Tails' with Rail Rings.
THEN we'll talk about how easy it is to get knocked off this course and how constant deaths will ensure nobody has a score higher than 50 throughout the match except Tails' with Rail Rings.
Nimbus Ruins is a CTF stage, though, so the goal isn't to accumulate a personal score. Instead, it's to capture the flag. Losing 50 points of your personal score when your teammate captures the flag because of your sacrifice is totally okay.
In match, your GOAL is to accumulate personal score, so too many bottomless pits makes the level extremely frustrating.
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