Game sigsevs because multiple csay messages? WTF?

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Diskette Projector

Floppy Disk Horse
I was working on my Server commands for V2.0.

I was doing the 'set up match method 2' part of the script, where it's sets up a match rule automatically, while i enhance it with a csay styled progress bar!

I was testing it with a full 1st part of it with all the commands for it, and it sigseved where the 'done' meter was at 80%! I first thought it was the forceskin command which sigseved, but i put it into echo (as ignoring comment) and it displayed the echo, but still sigseved at 80%!

Then i made a 'crashtest' script where i put all commands (except wait and csay) into echo-es, and still sigsevs!

I'm having a feeling this csay command has some sorta limit, but i fail to see what kind of!

Here's the script:

CODE REMOVED!

Please help me find the solution for it, thanks!

EDIT1: Ok, due to nobody knows the solution, or wants to help me, i decided to close this topic, as i know a solution for this right now!

EDIT2: Dang, i can't lock! :S
 
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