If any of you have gone to the my site recently (1% of the forum population), you'll notice that it's pretty dead. It has no particularly interesting content except for some of my awesome midis, and that isn't enough. So, I decided the best way to bring up the population by literally 1000% would possibly be to make a game. A good game, preferably, with or without online capabilities. I've already been in the middle of the making of a game, Sapphire Control (you can probably tell where that came from), in which you shoot stuff in a Cave Story-esk type of gameplay, only in space or something. I was also thinking of making addons as well that you could download from the site and "plug" into the game for some extra levels and stuff. However, looking at some of my other game ideas, I may want to do something else first. Here is a list of ideas I had:
Yoshi's Cookie Online - A recreation of the SNES version of Yoshi's Cookie's versus mode, supporting up to four players, and possibly a different gametype as well. Could be interesting, but what kind of addons would I make for it? Surely not levels, because there would be no such thing as level design in such puzzle games. Still, it'd certainly be easy to make....
Megaman: Takeover - An 8-bit CTF style game in which you control a robot master and his team of mechanical minions and try to capture the enemy robot master's team flag. Not very thought out, but assuming you would pick out which team member you would want to play as from time to time, I think it would be pretty compatible for both online mode and computer players.
Super Mario Party Bros. - This idea mirrors that of the Mario Party series in the sense that you role a die to travel across an adventure map, and play free-for-all, tag team, special, and duel minigames along the way. The way this game differs entirely from Mario Party is that this takes place in a Super Mario Bros. 3 setting. This means you will be fighting against hammer brothers, using the P-Wing before the start of a minigame to give you an advantage, dodging a military of Bullet Bills, and even competing each other in classic Mario Bros. arcade action. And best of all, none of the crappy luck-based minigames, or those where you repeatedly tap a button until your thumbs hurt! Supports 2-4 players, online or against computers (or both).
So, as you can see, SMPB is the more thought-out idea of the three... though it's a little hard to grasp the concept without some concept art. I'll try and make some for the above mentioned games, but otherwise, I would really appreciate some feedback on this. I'm not necessarily asking for help on making the game(s) at the moment, I just want to know what would be the best idea at this point in time.
EDIT: I swear, I thought I added SMPB as an option. <_<
Yoshi's Cookie Online - A recreation of the SNES version of Yoshi's Cookie's versus mode, supporting up to four players, and possibly a different gametype as well. Could be interesting, but what kind of addons would I make for it? Surely not levels, because there would be no such thing as level design in such puzzle games. Still, it'd certainly be easy to make....
Megaman: Takeover - An 8-bit CTF style game in which you control a robot master and his team of mechanical minions and try to capture the enemy robot master's team flag. Not very thought out, but assuming you would pick out which team member you would want to play as from time to time, I think it would be pretty compatible for both online mode and computer players.
Super Mario Party Bros. - This idea mirrors that of the Mario Party series in the sense that you role a die to travel across an adventure map, and play free-for-all, tag team, special, and duel minigames along the way. The way this game differs entirely from Mario Party is that this takes place in a Super Mario Bros. 3 setting. This means you will be fighting against hammer brothers, using the P-Wing before the start of a minigame to give you an advantage, dodging a military of Bullet Bills, and even competing each other in classic Mario Bros. arcade action. And best of all, none of the crappy luck-based minigames, or those where you repeatedly tap a button until your thumbs hurt! Supports 2-4 players, online or against computers (or both).
So, as you can see, SMPB is the more thought-out idea of the three... though it's a little hard to grasp the concept without some concept art. I'll try and make some for the above mentioned games, but otherwise, I would really appreciate some feedback on this. I'm not necessarily asking for help on making the game(s) at the moment, I just want to know what would be the best idea at this point in time.
EDIT: I swear, I thought I added SMPB as an option. <_<