Funky Hair Crawla to Drilla conversion help!

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glaber

Emblem Radar Ready
2023 Collaborator 2008 Contest Winner
While working on converting the Funky Hair Crawla soc for Drilla use I fixed the problem of spawning while moving but Instead of the invisible spike ball I wanted I wound up getting green Sonics instead!

srb20515.png
(Crawla was used in testing the original Funky Hair Crawla)

But as a side effect i did get this neat pattern:
srb20518.png


If someone could help correct this, even Morph, I'd really appreciate it.

http://www.mediafire.com/?ajykwqnxaf2 (drilla wad for sprites)
http://www.mediafire.com/?2j2pfeuxjmm (the edited soc)

I know some where in the soc it's calling thing 0, but I can't see where it's calling it unless it in the frame number of the spawn states.
 
A_SpawnObjectRelative/Absolute you want Var2 as your object MT number, not Var1. Also when I said MT number I mean that 245, 246, etc thing NOT the "map thing number".
 
I remember this happened to me before, when you spindash as Sonic, adding Silver2.wad,Sa2shadow.wad, and Scr_ng-levels.wad and some others and they come in diffrent colors depending on your spindash or jump. I can't quite remember. And they also hurt you too.
 
Firemario22 said:
I remember this happened to me before, when you spindash as Sonic, adding Silver2.wad,Sa2shadow.wad, and Scr_ng-levels.wad and some others and they come in diffrent colors depending on your spindash or jump. I can't quite remember. And they also hurt you too.
That's because you were mixing socs(shame on you)and is a completely different problem.
 
I just read it but you could've used a pm, you know...

I changed your wad so that it replaces the blue crawlas with fine working drillas (using your sprites). I guess the spawn-height-value might need a little more work.
Note: I had to add one blank sprite to make the damaging objects invisible.

DL: http://www.sendspace.com/file/9fzkdl
 
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