Donovansrb10
Member
I'm working on a map and I wanted to know (just to enchance the gameplay) if I could have a fof in front of another fof to serve as a wall. That wall would only be opened by a trigger once by player inside a invisible intagable fof. That would change the tag of the solid fof to the tag for the linedef that turns it into a different FOF.
In gameplay, someone would go into a invisible fof (thats like a switch) and change the solid FOF in front of it into a unseen intagable FOF.
If you still don't understand me:
What I want to do -
Step 1. Make a FOF that is solid.
Step 2. Make a invisible intagable FOF that has a trigger once special.
Step 3. Make the invisible intagable FOF be controlled by a linedef that controls the solid FOF to turn invisible and intagable using tags.
In gameplay, someone would go into a invisible fof (thats like a switch) and change the solid FOF in front of it into a unseen intagable FOF.
If you still don't understand me:
What I want to do -
Step 1. Make a FOF that is solid.
Step 2. Make a invisible intagable FOF that has a trigger once special.
Step 3. Make the invisible intagable FOF be controlled by a linedef that controls the solid FOF to turn invisible and intagable using tags.
Last edited: