Freak Tracks

[Open Assets] Freak Tracks 1.1

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Hello, just wanted to let you know the tracks (I only tested Froggy Swamp and Journey Into The Dead Gods World) crash when using encore mode.
FRR_MRMFROGGYSWAMP: ENCORE lump is not 256 bytes (actual size 408 bytes)
Make sure the lump is in DOOM Flat or SRB2 Encore format and 16x16
 
Hello, just wanted to let you know the tracks (I only tested Froggy Swamp and Journey Into The Dead Gods World) crash when using encore mode.
FRR_MRMFROGGYSWAMP: ENCORE lump is not 256 bytes (actual size 408 bytes)
Make sure the lump is in DOOM Flat or SRB2 Encore format and 16x16
Thanks for the heads-up, I really should have tested those. Will address as soon as I'm able
 
This is something that has to do with the map that is loaded after completing a Grand Prix cup but...
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I do like the details of the custom Podium map and how the players outside the top three all look at the podium only for the floor to drop later which causes them all to sink underwater.

There are some issues though...
  1. The custom Podium map is missing a level select picture which is seen in Stereo Mode. The base Podium map has a level select picture.
  2. The custom Podium map produces three errors on the console when the map is loaded. However, these errors also exist in the base Podium map, so it is likely a base-game bug that existed since launch.
I do take into consideration that there are barely any custom cups that use a custom Podium map besides this one.
 
Freaky Mutant Man updated Freak Tracks with a new update entry:

V1.1 - Rings and other such things

This is a somewhat hasty update, but I've been meaning to do this all month before Diggle's anniversary stream today. Procrastinated too long, but hopefully this is just in time?

Most maps have had rings added to them to combat ring drought issues that I noticed recently. It may or may not be over-compensating, but to my eye the affected maps feel better now. (This goes for all maps, including Battle map spheres, except for The Beautiful Divine Star and Sonic's School of Hard Knocks Act 1.)...

Read the rest of this update entry...
 
Noticed a possible issue with waypoints that may rarely prevent a CPU from progressing properly for more than a lap-and-a-half worth of time at Sonic's School of Hard Knocks.
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