Forgotten Gems

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Mystic

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Alrighty, this place has been kinda dead lately, so I'm actually going to start something.

Many people here have probably been playing games for a while, and at this point probably have a favorite game. Most people, including me, will go for recognizable names, like Mario, Zelda, Chrono Trigger, Final Fantasy, etc.

However, there are a lot of games that slip under the radar that are just as good as these titles, and just didn't happen to have the marketing or previous fanbase to get a major following.

The point of the topic is the following: Nominate a game that you think is a forgotten gem that more people should try to play, and why. Go ahead and post screens or links that relate.

My nomination is Valkyrie Profile for the original Playstation.

Valkyrie Profile was made by Enix in the later years of the PSX, and released to good review. I actually got it because I needed another gift for Christmas and I like RPGs, so I stuck in on the list due to good reviews. I knew very little about what it was or about, except that it was a fantasy-style RPG. Needless to say, it was probably the best game I got that year.

Basically, the game is about as unique as it gets in the RPG world. The basic plot is that you are Lenneth Valkyrie, the Battle-Maiden, and you have to gather human souls to fight in a war of the gods. You go onto the overworld, and fly to various cities which the game points you to to recruit people in lengthy, interesting cutscenes. Afterwards, you go into dungeons to clear out monsters and level up your warriors abilities so that they are ready to go to Valhalla.

The game is in sidescrolling format when in towns or dungeons, and has really nice sprite-based graphics. I cannot convey the animation to you with screens, but it's flat-out gorgeous. To get the initiative in battle, you have to hit the enemy with your sword. You have a large jump and as as much control over your character as you would in a 2D platformer. The game also uses a sort of crystal shot to create actually interesting puzzles.

When you go into battle, it goes into a very well designed battle system that has no MP, instead relying on wasting turns for moves, and a really well thought out combo system for chaining hits, gaining your turns back and getting extra experience. To top it all off, the game has a brilliant ability system that works well at giving new abilities frequently enough to be entertaining, but not so much that you don't have time to use them.

The screenshots that follow were shamelessly lifted from http://www.rpgdreamer.com/noframes.html which I found in a quick Google image search. Remember that this is a Playstation game.

vp1.jpg


vp2.jpg


vp3.jpg


vp4.jpg


vp5.jpg


vp6.jpg


Sadly, this quality comes at a price. Since the game wasn't very popular in the states, not a huge amount of copies were made, and now go for a decent amount of money on eBay and other 2nd hand markets. Sorta depressing that many people will probably totally miss out on this true forgotten gem of the PSX.

Anyhow, as much as I enjoy being a ranting fanboy, I'm actually more interested in seeing _you_ be a ranting fanboy. It doesn't have to be nearly as long as mine, but I'd really like to see more than just a game name and a screenshot. I'm curious as to what games you all love that didn't really succeed, and maybe I'll try a few of them if they're up my alley.
 
Star Control 2. The people at #srb2 are probably dead tired of me constantly bringing this game up over and over again, but I do it for a reason. The game came out in 1992 and has aged magnificently. It still plays as spectacular as it did 12 years ago. In fact, a bunch of fans are doing an elaborate port for modern OSes (the original was DOS only). You can download version 0.3alpha of the game here. The intro and ending movies aren't in yet, but pretty much everything else is there, and it plays relatively perfectly.

The game takes place in the future (obviously, with such a name), around 2170. Man colonized their solar system like all get out, and still having no knowledge of other races in the galaxy, until one, the Chenjesu, came to their front doorstep telling them that the bigdog evil race, the Ur-Quan, wanted to get rid of them. So humans teamed up with 6 other alien races, to go against an evil group of 7 other races. That was the story of Star Control 1. Except one thing went wrong.

The bad side WON. The Ur-Quan, the powerful evil race, commanded all the good races to either join their army or be put under slace shields. The Earthlings, Syreen, Chenjesu and Mmrnmhrm (they joined at the same planet for theirs) went under shields, not ever wanting to fight for the Ur-Quan. The Arilou (the little green men people have been imaging seeing for years in our time), the Ur-Quan couldn't ever find; they disappeared from the galaxy for the most part as soon as Earth went udner their slave shield. The Yehat wanted to fight to their death, but their Queen suddenly gave in and forced them to join the Ur-Quan army as Battle Thralls. The Shofixti DID fight to the death, exploding their own sun in one last hurrah, wiping out a large chunk of Ur-Quan Hierarchy forces. Very few Shofixti remain.

Most of the other bad races (VUX, Umgah, Mycon, Ilwrath, and Spathi) still serve the Ur-Quan. The only other bad race, the Androsynth (androids created by humans and then used as slaves, who didn't like it and took off) experienced an accident with other dimensions and were displaced by another race, the Orz. Several other races never contacted during SC1's time are around and about, staying out the Hierarchy's range and business (Pkunk, Supox, Utwig, Zoq-Fot-Pik, Melnorme, Slylandro, and Druuge), or joining up with them(Kohr-Ah and Thraddash).

Meanwhile, before the Ur-Quan even won the first war, Earth had sent a small team out to explore a nearby star with some interesting things on its Earthlike planet. Badly damaged in an Ilwrath fight, the spaceship lands on the planet, only to find the planet was a backup base for the Precursors, an ancient ancient race that's left nothing but artifacts of itself across the galaxy. Losing contact with Earth for many years because of the original ship falling apart, the colonists manage to start up the Precursor base, which turns out to be a spaceship manufacturing plant. Unfortunately, the plant runs out of materials, so the ship is only partially built, but it's enough to be put to use. Not knowing anything that's happened in the past years, you (as the captain of the ship) take off for Earth to solve the mystery and, hopefully, defeat the Ur-Quan for all time.

I'm too lazy to upload screenshots to my website, so here's two resources you can use. Screenshots of the original can be found here. You can also find more information on the original game (and SC1 as well) at that same site, called The Pages of Now and Forever. Screenshots of the modern OS port, called "The Ur-Quan Masters", can be found here. The link in the first paragraph will take you to the actual site to download the game.
 
Damn, ummm....Magic the Gathering:Battlemage for the PS1. Best realtime conversion of the game I've played. Only conversion but...you don't need to know that. I know Mystic is a MtG freak, so he may want to look at this.
 
Roll Away. A sweet fully 3D block-based game for the PlayStation. You move a self-propelled beach ball around eating fruits, getting keys, avoiding lasers, etc. The perspective and gravity change as you move from one face of a block to another. There are 200 levels, but unfortunately they become extremely hard after level 25 or so. Originally released in Europe as Kula World.

Sorry, can't find any convenient links/screenshots. It's been years since I've even played the game.
 
Dang it Arrow! Can't- stop- playing- SC2-

My Forgotten Gem's C&C Tiberian Sun. It was kinda underrated because of all the hype surrounding it, but people should've just judged it for what it is and not what it could have been. It features a conflict set in the near future between the Global Defense Initiative, (think UN Peacekeepers) and a group of futuristic terrorists called the Brotherhood of Nod. The game has a whole complement of units and structures, and each balances near perfectly against another, without being exactly the same as the other side's counterpart. You can get it really cheaply now for like $20 with expansion...

although the Westwood Online component doesn't work anymore, a group of dedicated fans have started their own dedicated server, called XCC. Check out this site for more info: http://www.tiberiumsun.com/index.shtml
 
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