Follower State Not Displaying (SOLVED!)

The "ring" state for my follower never displays. Its idle, hurt, and lose sprites all display at their appropriate times, but the frame for "ring" never shows, whether I'm grabbing rings or using them. I suspected it may have something to do with the Duration line, but I've tried changing that to no success.
Generated by Followermaker:
FREESLOT
SPR_YTTL
sfx_FHYTTL
S_YTTLIDLE
S_YTTLHURT
S_YTTLLOSE
S_YTTLRING

STATE S_YTTLIDLE
SpriteName = SPR_YTTL
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YTTLIDLE

STATE S_YTTLHURT
SpriteName = SPR_YTTL
SpriteFrame = B
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YTTLHURT

STATE S_YTTLLOSE
SpriteName = SPR_YTTL
SpriteFrame = C
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YTTLLOSE

STATE S_YTTLRING
SpriteName = SPR_YTTL
SpriteFrame = D
Duration = 1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YTTLRING

FOLLOWER
Name = mrnaiceguiy
Icon = ICOFYTTL
Category = Chapter_4
HornSound = DSFHYTTL
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_YTTLIDLE
HurtState = S_YTTLHURT
LoseState = S_YTTLLOSE
RingState = S_YTTLRING
 
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