()Chaos_Red()
I'm Honestly Just Plain Stupid...
This just randomly started happening, and I can't find a fix to this!
Post your latest-log.txt file, please.This just randomly started happening, and I can't find a fix to this!
View attachment 126141
Post your latest-log.txt file, please.
Yes. Is this your custom map?
Compiled for SDL version: 2.0.20
Linked with SDL version: 2.0.20
Setting up SRB2...
Sonic Robo Blast 2
Copyright (C) 1998-2023 by Sonic Team Junior
This program comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.
Sonic the Hedgehog and related characters are trademarks of SEGA.
We do not claim ownership of SEGA's intellectual property used
in this program.
M_StartupLocale...
Looking for WADs in: SRB2WADDIR,.
Z_Init(): Init zone memory allocation daemon.
System memory: 2047MB - Free: 2047MB
I_InitializeTime()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file C:\FunnyGames\SRB2 v2.2\srb2.pk3 (12647 lumps)
Loading SOC from C:\FunnyGames\SRB2 v2.2\srb2.pk3|SOC/SOC_TITL
Loading SOC from C:\FunnyGames\SRB2 v2.2\srb2.pk3|SOC/SOC_LETR
Added file C:\FunnyGames\SRB2 v2.2\zones.pk3 (141 lumps)
Loading SOC from C:\FunnyGames\SRB2 v2.2\zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from C:\FunnyGames\SRB2 v2.2\zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from C:\FunnyGames\SRB2 v2.2\zones.pk3|SOC/SOC_SECR.txt
Loading SOC from C:\FunnyGames\SRB2 v2.2\zones.pk3|SOC/Tutorial.txt
Added file C:\FunnyGames\SRB2 v2.2\player.dta (1869 lumps)
Loading SOC from C:\FunnyGames\SRB2 v2.2\player.dta|SOC_PLAY
Added file C:\FunnyGames\SRB2 v2.2\patch.pk3 (18 lumps)
Added file C:\FunnyGames\SRB2 v2.2\music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
Number of console HUD lines is now 5
I_InitJoystick()...
HU_LoadGraphics()...
executing config.cfg
Default resolution: 1280 x 720
Windowed resolution: 640 x 400
Default bit depth: 16 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
libopenmpt version: 0.4.7+r12088.pkg
libopenmpt build date: 2019-09-23T10:02:47.236448Z
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Logfile: .\logs\log-2024-06-14_18-13-50.txt
Entering main game loop...
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Sep 9 2023 01:19:03 a4a3b5b0 master) SDL Windows 32-bit
NOTICE: Game must be restarted to play Record Attack.
Added file C:\FunnyGames\SRB2 v2.2\Mods\MapAddons\SL_TheUnknownWorld-v0.1.pk3 (20 lumps)
Loading SOC from C:\FunnyGames\SRB2 v2.2\Mods\MapAddons\SL_TheUnknownWorld-v0.1.pk3|SOC/MAINCFG.txt
MAP01
Starting Server....
Speeding off to level...
ERROR: A FOF tagged 32 has a top height below its bottom.
I_Error(): Followed map 1 to invalid map 1504
I_ShutdownGraphics(): shut down
Shutting down joy system
I_Joystick: SDL's Joystick system has been shutdown
I_ShutdownTcpDriver: shut down
I_ShutdownSystem(): end of logstream.
Is this it?
Okay, could I see your level header?Yes sir.
All right, looks good. How does the level end? Are you using a Custom Exit linedef?Level 1
Levelname = Greenflower
Act = 1
Keywords = GFZ1
SubTitle = (No eggman this time yay)
Music = GFZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
SkyNum = 1
CutsceneNum = 1
RecordAttack = true
LevelSelect = 1
ForceCharacter = Sonic
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.
What are the floor and ceiling heights of the control sector of the Custom Exit linedef?
Yes, that is your problem. The floor and ceiling height of the control sector determine the map number to warp to (provided you're using Zone Builder and not Ultimate Zone Builder).1496 for Floor and Ceiling height
Yes.So i set both Floor and Ceiling to 2 to goto map2?
Now it's working! Thank you.Yes.
No prob! Happy to help. :3 In the future though, please take modding troubles to the Modding Help forum. This is the board for formal bug reports with the vanilla game.Now it's working! Thank you.