Flat Replacement Error

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SpaceKGreen

Neon Knight
Not sure which help this one would fall under, so yeah.

I have a... project I'm working on, and I had recolored a couple of existing flats (and corresponding walls) to have more vivid colors. I placed them in the test wad, between F_START and F_END, and when I opened up Doom Builder, they showed up just fine in the texture selection.

However, a few ingame tests later, I noticed something... the walls I had replaced looked fine, but the flats...

Here's the replacements (in PNG format)...
SFLR01.png

SFLR01B.png


...and here's what the smaller one looks like ingame. (on top of a large FOF)
srb20005.png

(The larger flat is even more screwed up.)

I have no idea how this is happening... like I said, it shows up just fine in Doom Builder. I made sure that the replacements were in BMP format when I put them within the wad, even going so far as to use GIMP to convert them to an indexed BMP with the SRB2 palette.


Did I mess up somewhere?
 
That's probably XWE screwing up and importing the image as a standard graphic, which uses a different format due to support for transparent pixels. Have you tried importing the files with the "Floors" filter (at the bottom of the window)? It might give him a better clue as how to save the lumps.

Importing it between F_START and F_END lumps might work, too.
 
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