Not sure which help this one would fall under, so yeah.
I have a... project I'm working on, and I had recolored a couple of existing flats (and corresponding walls) to have more vivid colors. I placed them in the test wad, between F_START and F_END, and when I opened up Doom Builder, they showed up just fine in the texture selection.
However, a few ingame tests later, I noticed something... the walls I had replaced looked fine, but the flats...
Here's the replacements (in PNG format)...
...and here's what the smaller one looks like ingame. (on top of a large FOF)
(The larger flat is even more screwed up.)
I have no idea how this is happening... like I said, it shows up just fine in Doom Builder. I made sure that the replacements were in BMP format when I put them within the wad, even going so far as to use GIMP to convert them to an indexed BMP with the SRB2 palette.
Did I mess up somewhere?
I have a... project I'm working on, and I had recolored a couple of existing flats (and corresponding walls) to have more vivid colors. I placed them in the test wad, between F_START and F_END, and when I opened up Doom Builder, they showed up just fine in the texture selection.
However, a few ingame tests later, I noticed something... the walls I had replaced looked fine, but the flats...
Here's the replacements (in PNG format)...
...and here's what the smaller one looks like ingame. (on top of a large FOF)
(The larger flat is even more screwed up.)
I have no idea how this is happening... like I said, it shows up just fine in Doom Builder. I made sure that the replacements were in BMP format when I put them within the wad, even going so far as to use GIMP to convert them to an indexed BMP with the SRB2 palette.
Did I mess up somewhere?