Flashing -colored- characters

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Hi um... i was in a netgame with someone,i saw him flash diffrent collors and i talked to him for a bit, and he said, that he has a script enabled that'll make your character flash, diffrent colors while your playing...

um... can someone by any chance, give me the file, or the script that makes the characters flash?
 
O.k, here is the code that i used for the flash.txt

Code:
color 0
wait 1
color 1
wait 1
color 2
wait 1
color 3
wait 1
color 4
wait 1
color 5
wait 1
color 6
wait 1
color 7
wait 1
color 8
wait 1
color 9
wait 1
color 10
wait 1
color 11
wait 1
color 12
wait 1
color 13
wait 1
color 14
wait 1
color 15
wait 1
exec flash.txt

Thats what i used, put it in a text file and name flash.txt, then, in srb2, type exec flash.txt in the console.

note:this only works in netgames/multiplayer. Its also a good idea to keep copy/pasting the code, apart from exec flash.txt at the end, that way it will stop the console getting flooded by executing flash.txt messages every 15 tics/half a second.
 
Or try this.


Code:
color 1 
wait 1
color 2
wait 1
color 1
wait 1
color 2
wait 1
color 3
wait 1
color 1
wait 1
color 2
wait 1
color 3
wait 1
color 4
wait 1
color 1
wait 1
color 2
wait 1
color 3
wait 1
color 4
wait 1
color 5
wait 1
color 1
wait 1
color 2
wait 1
color 3 
wait 1
color 4
wait 1
color 5
wait 1
color 6
wait 1
color 1
wait 1 
color 2
wait 1
color 3
wait 1
color 4
wait 1
color 5
etc...
 
Y'know, wouldn't TOGGLE COLOR save quite a bit of work? The only problem is that alone it's too fast, so you should come up with something along the lines of
Code:
toggle color
wait X
exec stiffy.txt
being X at least over 2.
 
Fox.dx2, that's an incredibly redundant script. Scripts have loops for a reason. So that you don't have to write out the same code a million times.
 
note:this only works in netgames/multiplayer. Its also a good idea to keep copy/pasting the code, apart from exec flash.txt at the end, that way it will stop the console getting flooded by executing flash.txt messages every 15 tics/half a second

alias tc "toggle color; wait 3; tc"
^- That does it without having to copy and paste 16 times and it doesn't flood the console at all. Just type tc in the console to start the flash.
 
I remember doing that, the text file was 6mb in size, and whenever i tryed to run it the console said that it was to big...

And if you make the script like mine, dont have the exec execute the file again to early, i was in a netgame and the console got flodde with executing flash.txt messages, and i couldn't read anything the other players typed. :/

I've only got the commands copy/pasted 4 times until the file re-executes.
 
I will remind everyone that using such a script is highly annoying and also can lag up netgames, so I'd avoid using it in a real game.
 
shadowstar said:
note:this only works in netgames/multiplayer. Its also a good idea to keep copy/pasting the code, apart from exec flash.txt at the end, that way it will stop the console getting flooded by executing flash.txt messages every 15 tics/half a second

alias tc "toggle color; wait 3; tc"
^- That does it without having to copy and paste 16 times and it doesn't flood the console at all. Just type tc in the console to start the flash.

but i just noticed, you dont want to much of it in there
because, it'll disable your console commands when it is executed

like when its executed, type in map map(#) and it wont go until the Script stops
 
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