Alright, I have great news to share with people, and that news is that I managed to finish making the main things I wanted to implement in the wad.
You are probably wondering what these "things" are, right?
Number 1) Well, I took away Flame's thoking ability and replaced it with a Double jumping ability.
You are probably wondering "why?" arent you?
Well, I managed to SOC a special jumping animation for Flame which works quite Nicely. While he jumps, he will go through his spinning frames once and then to his falling frames.
BUT, THAT IS NOT ALL!
Number 2) Strangely enough, I was able to make a special sword animation for Flame, since I am an Uber SOCcer. Located in the Na_FlameSword.soc.
I made screenshots of the sword attacking:
^ Flame Destroying an enemy ^
^ Flame attacking a bustable wall ^
NOTICE: When using the Na_FlameSword.soc PLEASE do not use any other character other than Flame. My character has extra sprites within the wad, and when you spin or jump as sonic, IT will result in a "Lack of sprites" Sigsegv.
DOWNLOAD:
Mirror 1
Mirror 2
You are probably wondering what these "things" are, right?
Number 1) Well, I took away Flame's thoking ability and replaced it with a Double jumping ability.
You are probably wondering "why?" arent you?
Well, I managed to SOC a special jumping animation for Flame which works quite Nicely. While he jumps, he will go through his spinning frames once and then to his falling frames.
BUT, THAT IS NOT ALL!
Number 2) Strangely enough, I was able to make a special sword animation for Flame, since I am an Uber SOCcer. Located in the Na_FlameSword.soc.
I made screenshots of the sword attacking:
^ Flame Destroying an enemy ^
^ Flame attacking a bustable wall ^
NOTICE: When using the Na_FlameSword.soc PLEASE do not use any other character other than Flame. My character has extra sprites within the wad, and when you spin or jump as sonic, IT will result in a "Lack of sprites" Sigsegv.
DOWNLOAD:
Mirror 1
Mirror 2