This is indeed true!
Rarely whenever I try to create a piece of work, like a level for instance, I run into something that I call level makers block.
Synopsis;
Basically what I'll do is post a level that I'm working on that I'm having trouble continuing. I'll accept whatever constructive critisicm is offered, but please no useless posts.
Map 1:
Emerald Hill (Map 60) (RACE);
Incomplete Layout:
http://www.sendspace.com/file/1ixqk2
This map has a large area of building space. Almost exact to that to the size of a King of the Hill map (Har har, remember Floral Canyon?) WHICH I WANT TO USE. I'm later planning to fill this with scenery objects, land, and other special things.
What I have so far is what you see in the overhead map. This is actually one of my first good race levels with a branching pathway as you see in the map overview, and another which I plan to do involving A_SetSolidStream hopefully.
But enough of the random jargon! Where I'm stuck is at the second checkpoint that is in the bottom-most square-like sector. I have had an idea of making a spring that springs downward, entering onto either a waterslide or into a cave or over somewhere else but I'm not sure what to do.
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Ideas? Suggestions? All are welcome.
More maps as they come along, and thanks in advance.
Rarely whenever I try to create a piece of work, like a level for instance, I run into something that I call level makers block.
Synopsis;
Basically what I'll do is post a level that I'm working on that I'm having trouble continuing. I'll accept whatever constructive critisicm is offered, but please no useless posts.
Map 1:
Emerald Hill (Map 60) (RACE);
Incomplete Layout:
http://www.sendspace.com/file/1ixqk2
This map has a large area of building space. Almost exact to that to the size of a King of the Hill map (Har har, remember Floral Canyon?) WHICH I WANT TO USE. I'm later planning to fill this with scenery objects, land, and other special things.
What I have so far is what you see in the overhead map. This is actually one of my first good race levels with a branching pathway as you see in the map overview, and another which I plan to do involving A_SetSolidStream hopefully.
But enough of the random jargon! Where I'm stuck is at the second checkpoint that is in the bottom-most square-like sector. I have had an idea of making a spring that springs downward, entering onto either a waterslide or into a cave or over somewhere else but I'm not sure what to do.
---------------------------------------------------
Ideas? Suggestions? All are welcome.
More maps as they come along, and thanks in advance.