Playing around in two player mode reveals some interesting camera oddities. This is hardly ever noticable, however it may impact gameplay to a degree, which is why I brought this to attention.
With what I can gather, this oddity happens when the player goes out of the camera's view, the camera gets stuck, and the camera attempts to reset its view to find the player when in a third person view.
Some common examples of this can be viewed in some areas of Greenflower Zone, act 1.
Reproducing the glitch:
This ledge that Tails walks off
Results in the following:
So what happens exactly?
Tails walks off the ledge.
The camera gets stuck on the floor while following Tails.
The camera attempts to reset its view to regain a third person sight of the player.
The camera fails to do so and keeps getting obstructed by the floor, in this case, it SHOULD render this player in a pseudo first person view.
However because of the lack of check for separate first player/second player camera views (Within the code I presume), the first player seems to experience what the second player should only experience.
I could be wrong with what I say, but I'm just retelling from experience.
With what I can gather, this oddity happens when the player goes out of the camera's view, the camera gets stuck, and the camera attempts to reset its view to find the player when in a third person view.
Some common examples of this can be viewed in some areas of Greenflower Zone, act 1.
Reproducing the glitch:
This ledge that Tails walks off
So what happens exactly?
Tails walks off the ledge.
The camera gets stuck on the floor while following Tails.
The camera attempts to reset its view to regain a third person sight of the player.
The camera fails to do so and keeps getting obstructed by the floor, in this case, it SHOULD render this player in a pseudo first person view.
However because of the lack of check for separate first player/second player camera views (Within the code I presume), the first player seems to experience what the second player should only experience.
This is more challenging to reproduce.
Just walk alongside this wall that is toward the right, in my view
Just walk alongside this wall that is toward the right, in my view
I could be wrong with what I say, but I'm just retelling from experience.
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