In first person,I use the android version of srb2,there is a big where when I look up or down the entire levels stretches a lot for some reason.Is there any way to configure this or not?
This is a "bug" in all versions of the game played under the Software renderer.
This is due to a funny trick to allow vertical aim. See: https://zdoom.org/wiki/Y-shearing
OpenGL does not have this issue as it performs true 3D projection.
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