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Final Demo v1.09.4 Ported

SRB2GuyNoOneAskedFor

No one asked me.
YET AGAIN I'm gonna do something while going in completely blind with no experience of porting old versions of SRB2, how fun!

But anyways, yeah. Complain all you want. But this ain't like Final Demo zone where it's just the levels. Oh, no, no, no. It's a REAL and TRUE port! (More or less)

Literally all the good stuff! The nine level campaign! The secret levels! Even good special stages! It's got it all.
And even, possibly, the 8TH EMERALD! AND REDXVI!
Possibly, I if can, the CORONAS! Who knows if I'll add it tho? Wait and find it!

And remember,
DID YOU GET ALL THOSE CHAOS EMERALDS?


Credits:
v2.0 in 2.2 (Some scripts)
SRB2 The Past (Some badniks)
Retro Bosses and Maces (Literally one boss)
Retro Monitors (Pretty obvious)
Adventure Mode (Also pretty obvious)
Ugly Knuckles (Flying and gliding stuff)
Lighting System Lua mod (For the coronas)
Date-Activated Christmas Mode
 

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I love the energy you got.
I've also wanted to see and play older SRB2 versions accurately in 2.2, so i don't have to deal with 35 fps or improper widescreen, etc.

Can't wait to see how it goes!
 
If it'll be a true port, will you also replicate the date-activated secrets from the Final Demos? i.e. the Christmas levels, Easter egg hunt, and April Fools Day intro.

Also, I think everybody overlooks this, but Spring Hill Zone was affected by Christmas mode during the Final Demo days if you didn't know already. Where do you think Christmas Chime Zone came from?
 
If it'll be a true port, will you also replicate the date-activated secrets from the Final Demos? i.e. the Christmas levels, Easter egg hunt, and April Fools Day intro.

Also, I think everybody overlooks this, but Spring Hill Zone was affected by Christmas mode during the Final Demo days if you didn't know already. Where do you think Christmas Chime Zone came from?
I don't think I'll go that far accurate tho.
 
I don't think I'll go that far accurate tho.
You could make the additions (so just the maps from those secrets) in a separate WAD or as an alternate level you can unlock.
The christmas stages are just reskins aside from christmas hunt, and the easter egg hunt could use a custom object that only appears under maybe an unlock condition, which it will then unlock the same thing.

I do wonder how you'll get the 8th emerald to work though, but RedXIV has been recreated in SRB2 The Past if I remember correctly.
 
If it'll be a true port, will you also replicate the date-activated secrets from the Final Demos? i.e. the Christmas levels, Easter egg hunt, and April Fools Day intro.

Also, I think everybody overlooks this, but Spring Hill Zone was affected by Christmas mode during the Final Demo days if you didn't know already. Where do you think Christmas Chime Zone came from?
Actually, y'know what? Sure, why not.
I don't know about the intro and Easter eggs tho.
 
Actually, y'know what? Sure, why not.
I don't know about the intro and Easter eggs tho.
How are you gonna handle the Christmas levels? Make them separate levels accessible in the secrets menu?
As for the Easter eggs, I think you can just skin them as emblems since that was basically what they were anyway.
 

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