Blitzzo
It's Mr. Computer!
In video-game history, there have been games that have stolen the spotlight, and are hailed as video-game masterpieces. Other games have been ignored yet they are still great games. What are your favorite overlooked games? Only post overlooked games. I don't want someone posting Sonic 2 in here.
Pac-Man 2: The New Adventures
Released on the Genesis/SNES
Namco is known for their crazy, unique game design, and for their smash hits like Pac-Man and Katamari Damacy. But Pac-Man's sequal games haven't been real popular. Why not? I haven't a clue.
Pac-Man 2 is very different from the standard Pac-Man games. Instead of moving around a maze, it's a side-scrolling affair, where Pac-Man moves on his own, and you have to control him indirectly with your cursor. You can sling pebbles at objects to knock them around or to tell Pac-Man to do something. You can also hold C (Genesis) or Y (SNES) and press a direction to tell Pac-Man to Look that way, often used to make him turn around.
The ghosts make an appearance in this game too, quite obviously. They can show up from nowhere, or bust out of a trash-can or other object upon hitting it with your slingshot. When the ghosts are terrorizing Pac-Man, you have to sling a Power Pellet at him. He'll eat it, and become Super Pac-Man for a limited time, during which he flies mindlessly back and forth within the area, eating any ghosts he sees. Sometimes the ghosts drop important items, so you'll want to be sure you get all of them.
A large portion of this game has to do with Pac-Man's emotions. There are events that make him happy, tired, angry, scared, or mischievous, which affect what he'll do when he comes up to certain objects. Often times an obstacle will kill Pac-Man, and you'll have to start the area again (your lives are infinite). To overcome these obstacles, you will often have to intervene by hitting it with your slingshot or telling Pac-Man to look a certain way. Sometimes you need a certain emotion to pass by an obstacle. For example, he won't want to go down a hole if he's scared.
This game also has a few fun mini-games, such as the hang-gliding. It's a tad short with only four parts to the game, but it's very interesting to play.
Rocket: Robot on Wheels
Released on the N64
At first glance, this game looks like a standard Mario 64-esque game, where you have to collect items to open up more levels. What actually makes this game unique is that it has a fully-featured, powerful physics system. And this physics system isn't just applied to a few objects, no. It's applied to the entire game! All the objects, including the crates, vehicles, doors, vines, enemies, and even the player, use the physics system.
In this game, you are a robot in a galactic amusement park, who has been left to keep watch on it while the creator of the park has gone off to a party celebrating its grand opening the next day. Unfortunately, Jojo the Raccoon has gotten fed up with Whoopie the Walrus, the main mascot stealing all the fame, and escapes from his cage, going on a rampage and destroying the park in an attempt to make it his own...
The park is made up of several different areas, each with their own theme. For example, there's a paint world, where you can drive a tank with a paint cannon, and use it to paint various objects, from the sheep to the walls to the statues. And there's the mine world, where you have to pick up bombs and throw them at rock walls to clear them. And who could forget Clowney Island, where you can build and ride your own roller-coaster?
The game has a few ups and downs, such as the music not being too great, but it's definitely worth the look.
Pac-Man 2: The New Adventures
Released on the Genesis/SNES
Namco is known for their crazy, unique game design, and for their smash hits like Pac-Man and Katamari Damacy. But Pac-Man's sequal games haven't been real popular. Why not? I haven't a clue.
Pac-Man 2 is very different from the standard Pac-Man games. Instead of moving around a maze, it's a side-scrolling affair, where Pac-Man moves on his own, and you have to control him indirectly with your cursor. You can sling pebbles at objects to knock them around or to tell Pac-Man to do something. You can also hold C (Genesis) or Y (SNES) and press a direction to tell Pac-Man to Look that way, often used to make him turn around.
The ghosts make an appearance in this game too, quite obviously. They can show up from nowhere, or bust out of a trash-can or other object upon hitting it with your slingshot. When the ghosts are terrorizing Pac-Man, you have to sling a Power Pellet at him. He'll eat it, and become Super Pac-Man for a limited time, during which he flies mindlessly back and forth within the area, eating any ghosts he sees. Sometimes the ghosts drop important items, so you'll want to be sure you get all of them.
A large portion of this game has to do with Pac-Man's emotions. There are events that make him happy, tired, angry, scared, or mischievous, which affect what he'll do when he comes up to certain objects. Often times an obstacle will kill Pac-Man, and you'll have to start the area again (your lives are infinite). To overcome these obstacles, you will often have to intervene by hitting it with your slingshot or telling Pac-Man to look a certain way. Sometimes you need a certain emotion to pass by an obstacle. For example, he won't want to go down a hole if he's scared.
This game also has a few fun mini-games, such as the hang-gliding. It's a tad short with only four parts to the game, but it's very interesting to play.
Rocket: Robot on Wheels
Released on the N64
At first glance, this game looks like a standard Mario 64-esque game, where you have to collect items to open up more levels. What actually makes this game unique is that it has a fully-featured, powerful physics system. And this physics system isn't just applied to a few objects, no. It's applied to the entire game! All the objects, including the crates, vehicles, doors, vines, enemies, and even the player, use the physics system.
In this game, you are a robot in a galactic amusement park, who has been left to keep watch on it while the creator of the park has gone off to a party celebrating its grand opening the next day. Unfortunately, Jojo the Raccoon has gotten fed up with Whoopie the Walrus, the main mascot stealing all the fame, and escapes from his cage, going on a rampage and destroying the park in an attempt to make it his own...
The park is made up of several different areas, each with their own theme. For example, there's a paint world, where you can drive a tank with a paint cannon, and use it to paint various objects, from the sheep to the walls to the statues. And there's the mine world, where you have to pick up bombs and throw them at rock walls to clear them. And who could forget Clowney Island, where you can build and ride your own roller-coaster?
The game has a few ups and downs, such as the music not being too great, but it's definitely worth the look.