Fixed Fall-through switch statement?

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What part of 'RETIRED' don't you understand?
Retired Staff
I think this might be a bug:

(p_mobj.c, line 7134):

Code:
case MT_CYBRAKDEMON_NAPALM_BOMB_LARGE:
			mobj->fuse = mobj->info->mass;
		case MT_BLACKEGGMAN:
			{
				mobj_t *spawn = P_SpawnMobj(mobj->x, mobj->z, mobj->z+mobj->height-16*FRACUNIT, MT_BLACKEGGMAN_HELPER);
				spawn->destscale = mobj->scale;
				P_SetScale(spawn, mobj->scale);
				P_SetTarget(&spawn->target, mobj);
			}
			break;

I don't think the new 'CYBRAKDEMON' needs the MT_BLACKEGGMANHELPER. Shouldn't there be a 'break' after mobj->fuse = mobj->info->mass; ?
 
Last edited by a moderator:
...huh, so there should be. Nice find there. What on earth are brak's napalm bombs doing spawning a helper? =S
 
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