Fact Check

The RTG Guy

Member
So I was researching on Lua code and I looked up Mobj color. This code popped up on Google AI. Can someone fact-check?

Lua Code:
-- Example: Change the player's skin to red when a button is pressed
addHook("ThinkFrame", function()
  if not Local.Player then return end

  if Local.Player.mo.skin ~= "Sonic.Skin.Red" and Local.Player.buttons & BT_CUSTOM1 then
    Local.Player.mo.skin = "Sonic.Skin.Red"
    P_SetMobjState(Local.Player.mo, Local.Player.mo.state) -- Force state update
  elseif Local.Player.mo.skin == "Sonic.Skin.Red" and not (Local.Player.buttons & BT_CUSTOM1) then
    Local.Player.mo.skin = "Sonic.Skin.Blue" -- Or the player's original skin
    P_SetMobjState(Local.Player.mo, Local.Player.mo.state)
  end
end)
 
Literally no part of this is correct.

Please look at the wiki or other people's code.
 
So I was researching on Lua code and I looked up Mobj color. This code popped up on Google AI. Can someone fact-check?

Lua Code:
-- Example: Change the player's skin to red when a button is pressed
addHook("ThinkFrame", function()
  if not Local.Player then return end

  if Local.Player.mo.skin ~= "Sonic.Skin.Red" and Local.Player.buttons & BT_CUSTOM1 then
    Local.Player.mo.skin = "Sonic.Skin.Red"
    P_SetMobjState(Local.Player.mo, Local.Player.mo.state) -- Force state update
  elseif Local.Player.mo.skin == "Sonic.Skin.Red" and not (Local.Player.buttons & BT_CUSTOM1) then
    Local.Player.mo.skin = "Sonic.Skin.Blue" -- Or the player's original skin
    P_SetMobjState(Local.Player.mo, Local.Player.mo.state)
  end
end)
what is this 💔
 

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