Wumbo
edited
Hello again...
I made a thread a while back on how to get an X-Treme Sonic character WAD to work. Well, now I want to redo the entire WAD, but this time, with all frames. So, as you can guess, that will more than double the usual amount of frames for a character (I had to use an additional second prefix for the frames due to the large amount).
I have all the frames renamed, imported, ordered, and converted to use in the final WAD, if I ever complete it. I also have the S_SKIN and MAINCFG files all ready, which were imported from my old X-Treme Sonic WAD. So far, it'll actually work without crashing in the game, but as you can infer, all the sprites are being loaded for the wrong animations. I'm still an amateur at doing anything more than making simple character WADs and levels, so I'm not sure what to do. All I know is that it will probably require states and SOCs, and possibly some Lua (which I hope it won't require; I don't want to get into that, but I know I'll have to if I ever want to complete this WAD). So far, I think I have the states ready to use...? (Just look at the picture)
I've tried using the wiki, but it's just pretty confusing to me and doesn't seem to have anything specifically about adding extra frames to custom objects or characters. So what I'm asking is, what do I need to do to make these extra frames appear only for my character, at the right times, acting the right way? And does it require making states for every frame or using a Lua script? (Keep in mind that I don't want to add in any custom abilities, just a character with Tails-based stats and a double-jump)
I made a thread a while back on how to get an X-Treme Sonic character WAD to work. Well, now I want to redo the entire WAD, but this time, with all frames. So, as you can guess, that will more than double the usual amount of frames for a character (I had to use an additional second prefix for the frames due to the large amount).
I have all the frames renamed, imported, ordered, and converted to use in the final WAD, if I ever complete it. I also have the S_SKIN and MAINCFG files all ready, which were imported from my old X-Treme Sonic WAD. So far, it'll actually work without crashing in the game, but as you can infer, all the sprites are being loaded for the wrong animations. I'm still an amateur at doing anything more than making simple character WADs and levels, so I'm not sure what to do. All I know is that it will probably require states and SOCs, and possibly some Lua (which I hope it won't require; I don't want to get into that, but I know I'll have to if I ever want to complete this WAD). So far, I think I have the states ready to use...? (Just look at the picture)
I've tried using the wiki, but it's just pretty confusing to me and doesn't seem to have anything specifically about adding extra frames to custom objects or characters. So what I'm asking is, what do I need to do to make these extra frames appear only for my character, at the right times, acting the right way? And does it require making states for every frame or using a Lua script? (Keep in mind that I don't want to add in any custom abilities, just a character with Tails-based stats and a double-jump)