Zwip-Zwap Zapony
Member
Yeah, title says it all. Is it possible to make ExecCfg (in MainCfg) look for lumps inside a Wad?
Like, if I have "ExecCfg = STARTCFG" inside a MainCfg block of a MainCfg lump in a Wad, and a lump called STARTCFG with some basic echo-ing stuff for the console, the console just says it can't find the file STARTCFG when I add said Wad file in Sonic Robo Blast 2, instead of clearing the console out (due to cls) and then echo-ing some stuff related to the Wad, like STARTCFG tells it to.
Is there some obvious thing I'm missing which isn't stated on the wiki?
Like, if I have "ExecCfg = STARTCFG" inside a MainCfg block of a MainCfg lump in a Wad, and a lump called STARTCFG with some basic echo-ing stuff for the console, the console just says it can't find the file STARTCFG when I add said Wad file in Sonic Robo Blast 2, instead of clearing the console out (due to cls) and then echo-ing some stuff related to the Wad, like STARTCFG tells it to.
Is there some obvious thing I'm missing which isn't stated on the wiki?