//
// P_InitPicAnims
//
/** Hardcoded animation sequences.
* Used if no ANIMATED lump is found in a loaded wad.
*/
static animdef_t harddefs[] =
{
// flat animations.
{false, "LITEY3", "LITEY1", 4},
{false, "FWATER16", "FWATER1", 4},
{false, "BWATER16", "BWATER01", 4},
{false, "LWATER16", "LWATER1", 4},
{false, "WATER7", "WATER0", 4},
{false, "SWATER4", "SWATER1", 8},
{false, "LAVA4", "LAVA1", 8},
{false, "DLAVA4", "DLAVA1", 8},
{false, "RLAVA8", "RLAVA1", 8},
{false, "LITER3", "LITER1", 8},
{false, "SURF08", "SURF01", 4},
{false, "CHEMG16", "CHEMG01", 4}, // THZ Chemical gunk
{false, "GOOP16", "GOOP01", 4}, // Green chemical gunk
{false, "OIL16", "OIL01", 4}, // Oil
{false, "THZBOXF4", "THZBOXF1", 2}, // Moved up with the flats
{false, "ALTBOXF4", "ALTBOXF1", 2},
{false, "LITEB3", "LITEB1", 4},
{false, "LITEN3", "LITEN1", 4},
{false, "ACZRFL1H", "ACZRFL1A", 4},
{false, "ACZRFL2H", "ACZRFL2A", 4},
{false, "EGRIDF3", "EGRIDF1", 4},
{false, "ERZFAN4", "ERZFAN1", 1},
{false, "ERZFANR4", "ERZFANR1", 1},
{false, "DISCO4", "DISCO1", 15},
// animated textures
{true, "GFALL4", "GFALL1", 2}, // Short waterfall
{true, "CFALL4", "CFALL1", 2}, // Long waterfall
{true, "TFALL4", "TFALL1", 2}, // THZ Chemical fall
{true, "AFALL4", "AFALL1", 2}, // Green Chemical fall
{true, "QFALL4", "QFALL1", 2}, // Quicksand fall
{true, "Q2FALL4", "Q2FALL1", 2},
{true, "Q3FALL4", "Q3FALL1", 2},
{true, "Q4FALL4", "Q4FALL1", 2},
{true, "Q5FALL4", "Q5FALL1", 2},
{true, "Q6FALL4", "Q6FALL1", 2},
{true, "Q7FALL4", "Q7FALL1", 2},
{true, "LFALL4", "LFALL1", 2},
{true, "MFALL4", "MFALL1", 2},
{true, "OFALL4", "OFALL1", 2},
{true, "DLAVA4", "DLAVA1", 8},
{true, "ERZLASA2", "ERZLASA1", 1},
{true, "ERZLASB4", "ERZLASB1", 1},
{true, "ERZLASC4", "ERZLASC1", 1},
{true, "THZBOX04", "THZBOX01", 2},
{true, "ALTBOX04", "ALTBOX01", 2},
{true, "SFALL4", "SFALL1", 4}, // Lava fall
{true, "RVZFALL8", "RVZFALL1", 4},
{true, "BFALL4", "BFALL1", 2}, // HPZ waterfall
{true, "GREYW3", "GREYW1", 4},
{true, "BLUEW3", "BLUEW1", 4},
{true, "COMP6", "COMP4", 4},
{true, "RED3", "RED1", 4},
{true, "YEL3", "YEL1", 4},
{true, "ACWRFL1D", "ACWRFL1A", 1},
{true, "ACWRFL2D", "ACWRFL2A", 1},
{true, "ACWRFL3D", "ACWRFL3A", 1},
{true, "ACWRFL4D", "ACWRFL4A", 1},
{true, "ACWRP1D", "ACWRP1A", 1},
{true, "ACWRP2D", "ACWRP2A", 1},
{true, "ACZRP1D", "ACZRP1A", 1},
{true, "ACZRP2D", "ACZRP2A", 1},
{true, "OILFALL4", "OILFALL1", 2},
{true, "SOLFALL4", "SOLFALL1", 2},
{true, "DOWN1C", "DOWN1A", 4},
{true, "DOWN2C", "DOWN2A", 4},
{true, "DOWN3D", "DOWN3A", 4},
{true, "DOWN4C", "DOWN4A", 4},
{true, "DOWN5C", "DOWN5A", 4},
{true, "UP1C", "UP1A", 4},
{true, "UP2C", "UP2A", 4},
{true, "UP3D", "UP3A", 4},
{true, "UP4C", "UP4A", 4},
{true, "UP5C", "UP5A", 4},
{true, "EGRID3", "EGRID1", 4},
{true, "ERFANW4", "ERFANW1", 1},
{true, "ERFANX4", "ERFANX1", 1},
{true, "DISCOD4", "DISCOD1", 15},
{true, "DANCE4", "DANCE1", 8},
// begin dummy slots
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{false, "DUMYSLOT", "DUMYSLOT", 8},
{ -1, "", "", 0},
};