Warpshade
Usually lurks somewhere.
This soc creates several different chaos mode style enemy spawners. This spawner works in all modes and will continously create enemies to fight.
This does not spawn:
SDURFs
Detons
Skims
Egg Slimers
Link: http://warp.sepwich.com/miscunrelated/chaosspawn.soc
There are eight spawns, Using Thingnums 1313, 1314, 1315, 1316, 1317, 1318, 1319 and 1320.
1313: Spawns Crawlas, Buzzes and Jetty-Syns (All varieties)
1314: Spawns Crawlas, Buzzes and Jetty-Syns (All varieties) and Eggmobile 1
1315: Spawns Jetty-Syn Bombers and Gunners.
1316: Spawns Red and Blue Crawlas.
UPDATE:
The following must see the player, before they start spawning enemies. This makes them useful for possible use in a single player scenario.
1317: (Must see player) Spawns Crawlas, Buzzes and Jetty-Syns (All varieties)
1318: (Must see player) Spawns Crawlas, Buzzes and Jetty-Syns (All varieties) and Eggmobile 1
1319: (Must see player) Spawns Jetty-Syn Bombers and Gunners.
1320: (Must see player) Spawns Red and Blue Crawlas.
The best way to put them out of comission seems to use a crusher, or a linedef executor to make the floor height = ceiling height. The spawner itself is immortal, but anything that comes out will be killed immediately. Even Eggmobile 1 can be killed in such a manner.
</UPDATE>
And a demo level: Chaotic Factory Zone. It's set for Match/Tag, and shows off the spawners.
The spawn used changes with difficulty level:
Easy: 1315 (Jetty-Syns)
Normal: 1313 (Spawns Crawlas, Buzzes and Jetty-Syns (All varieties))
Hard: 1314 (Spawns Crawlas, Buzzes and Jetty-Syns (All varieties) and Eggmobile 1)
Screenies for Chaotic Factory:
[spoiler:99aaf26e85]
[/spoiler:99aaf26e85]
Link to Chaotic Factory Zone: http://warp.sepwich.com/miscunrelated/mt_ChaoticFactoryZone.wad
(The soc does not need to be added/downloaded to play the level.)
This does not spawn:
SDURFs
Detons
Skims
Egg Slimers
Link: http://warp.sepwich.com/miscunrelated/chaosspawn.soc
There are eight spawns, Using Thingnums 1313, 1314, 1315, 1316, 1317, 1318, 1319 and 1320.
1313: Spawns Crawlas, Buzzes and Jetty-Syns (All varieties)
1314: Spawns Crawlas, Buzzes and Jetty-Syns (All varieties) and Eggmobile 1
1315: Spawns Jetty-Syn Bombers and Gunners.
1316: Spawns Red and Blue Crawlas.
UPDATE:
The following must see the player, before they start spawning enemies. This makes them useful for possible use in a single player scenario.
1317: (Must see player) Spawns Crawlas, Buzzes and Jetty-Syns (All varieties)
1318: (Must see player) Spawns Crawlas, Buzzes and Jetty-Syns (All varieties) and Eggmobile 1
1319: (Must see player) Spawns Jetty-Syn Bombers and Gunners.
1320: (Must see player) Spawns Red and Blue Crawlas.
The best way to put them out of comission seems to use a crusher, or a linedef executor to make the floor height = ceiling height. The spawner itself is immortal, but anything that comes out will be killed immediately. Even Eggmobile 1 can be killed in such a manner.
</UPDATE>
And a demo level: Chaotic Factory Zone. It's set for Match/Tag, and shows off the spawners.
The spawn used changes with difficulty level:
Easy: 1315 (Jetty-Syns)
Normal: 1313 (Spawns Crawlas, Buzzes and Jetty-Syns (All varieties))
Hard: 1314 (Spawns Crawlas, Buzzes and Jetty-Syns (All varieties) and Eggmobile 1)
Screenies for Chaotic Factory:
[spoiler:99aaf26e85]
[/spoiler:99aaf26e85]
Link to Chaotic Factory Zone: http://warp.sepwich.com/miscunrelated/mt_ChaoticFactoryZone.wad
(The soc does not need to be added/downloaded to play the level.)