Ice
Pretty chill guy
This topic came up yesterday on the IRC, and I wanted to hear some other people's thoughts on the matter. I was gonna put it in BZ4's level design discussion topic, but that turned into something else altogether.
Anyway, when I make my maps, I place crawlas all over the place. I don't do it randomly, I mean, there's at least some thought put into where they go and how far apart they're spaced, but they're not actually there to pose a challenge. Rather, I place them because the level simply feels better with them there than without. I have a few ideas as to why I think this (mainly, it's a fun little side-diversion while the player is traversing a space) but the members I spoke with on the IRC disagreed.
Generally, the gist I got is that if you're not going to use your enemies in a unique and interesting/challenging way, they just shouldn't be there at all. There are an abundance of maps that just use random crawlas, after all, and I suppose it does get tiresome to see the same damn enemies everywhere.
But even then, I argue that the level feels better because of them. Isn't that a good enough reason to put them there anyway? Is there something wrong with a level if random crawlas are an improvement?
Anyway, when I make my maps, I place crawlas all over the place. I don't do it randomly, I mean, there's at least some thought put into where they go and how far apart they're spaced, but they're not actually there to pose a challenge. Rather, I place them because the level simply feels better with them there than without. I have a few ideas as to why I think this (mainly, it's a fun little side-diversion while the player is traversing a space) but the members I spoke with on the IRC disagreed.
Generally, the gist I got is that if you're not going to use your enemies in a unique and interesting/challenging way, they just shouldn't be there at all. There are an abundance of maps that just use random crawlas, after all, and I suppose it does get tiresome to see the same damn enemies everywhere.
But even then, I argue that the level feels better because of them. Isn't that a good enough reason to put them there anyway? Is there something wrong with a level if random crawlas are an improvement?