• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.
  • We've updated our submissions guidelines to address AI generated content, take a look at them here.

ENDLESS MINE MAZE MADNESS COLLAB

I accidentally forgot about this collab, so I wanted to make a quick and short level to submit through. If you could give me some time to extend it and add a level picture, please do so.

I REALLY want this to be as polished as possible for players who don't want a garbage level. The level is called Cavern Mine, btw.
 

Attachments

  • MAPM8.wad
    35.5 KB · Views: 87
Mine Maze Collab - 3-31-2026 BUILD

Only 2 hours left to submit your levels!

I won't post all the level screenshots right now because I have to go to bed.

changes:
added Rabosion's level
added LJ Sonic's level
integrated Lasicty's level into the campaign.


Please bug test, everybody!
 

Attachments

  • VSL_MineMazeZone.pk3
    37.4 MB · Views: 92
Hi, here's my submission for the collab. I was hoping I could make something a bit more thought out but I honestly rushed it quite a bit yesterday. I hope it's still somewhat enjoyable anyways.
Post automatically merged:

Here's a quick level select pic just in case.
 

Attachments

  • minemazepk3.pk3
    150 KB · Views: 80
  • MAP01P.png
    MAP01P.png
    30.8 KB · Views: 87
Last edited:
GE HYAEYHESAHG I MISSED THE DEWADLINE BY 170 seconds
mine MAce zone i have not TESTED it this shit betterwork

Edit (338 minutes after deadline): Fixed broken slope launch in 2.2.15 (i had to use nightly at the end because of its faster load times)
 

Attachments

  • level_select_pic_that_i_made_59_minutes_after_deadline.png
    level_select_pic_that_i_made_59_minutes_after_deadline.png
    10.2 KB · Views: 70
  • S_MineMace-v1.0a.pk3
    716.5 KB · Views: 81
Last edited:
Othius has gone to bed, so he asked me to tell you guys that the countdown ended a few minutes ago and the submissions period is officially over!
 
dunno if it'll still be accepted because i was still trying to sign in when the deadline was called but uh....

mine?
 

Attachments

  • aminemazing.wad
    992.2 KB · Views: 106
And that's a wrap! The deadline is up! There are now 27 submissions! (3 prospective late arrivals)

DM me about late submissions, I'll give people MAXIMUM extension until tonight, if their map is extremely close to being complete.
 
update to my submission:
- removed the last tnt barrel at the last minecart part, making the map beatable
- adjusted dialogue timings for hatsune miku
- added light blocks to the crystal area before the tnt and the rocks
- fixed the first light block's floor being higher than the death pit it was located in

this is what i get for rushing it
 

Attachments

  • mineslop.pk3
    1.5 MB · Views: 105
Hai, apperantly my map (Wrong-turn mine) doesn't has it's emblems implemented... Should I fix it myself? I added them in maincfg, but due to time constrains I wasn't able to add them myself. They're just here but non-functional. But the collab version still doesn't have them.
 
OKAY HI last minute update for my submission
- map is fully decorated
- emblem definitions have been added (in MAINCFG file)
- level select icon has been added
- grounder no longer defies the laws of physics (updated SOC_GGRD file)
 

Attachments

  • aminemazing.wad
    1.3 MB · Views: 113
At the request of Othius, i gave the update of my map to OrbitalViolet and included Aquavine's emblems.

For completion, have the updated map here too!

Changelog for my map:
- fixed the top route and map teleports
- tweaked the emblems both in map and maincfg
- added more goodies and enemies
- cleaned up some decoration and changed some of the lighting in some sectors
 

Attachments

  • Rabosion_MineMaze.pk3
    453.6 KB · Views: 85
Not making any updates after this.

Changelogs:

- Extended the level (a little)
- Replacing and moving enemies
- Made the goop translucent
- Added a level select picture
 

Attachments

  • CavernMine-PolishedVersion.pk3
    18.2 KB · Views: 68
Last edited:
To add to the updates, here's my update.
- Added level select pic to the pk3, just in case it wasn't added
- Map has changed; adds more rooms and overall more satisfying ending
 

Attachments

  • minemazepk3.pk3
    192.2 KB · Views: 97
son I am mining the maze
Post automatically merged:

Hello again, mine mazers, I have updated Mineral Maze Zone at the end of the level.
- Added a breakable FOF at the end of the level.

Keep Mine Mazing!
 

Attachments

  • S_MineralMaze.pk3
    37.8 KB · Views: 75
Last edited:
THE ENDLESS MINE MAZE COLLAB IS OFFICIALLY RELEASED!
Thank you all for participating!
 
THE ENDLESS MINE MAZE COLLAB IS OFFICIALLY RELEASED!
Thank you all for participating!
Also if you make update v1.1b, try to include the Mineral Maze update if you can, othius boi.
 
son I am mining the maze
Post automatically merged:

Hello again, mine mazers, I have updated Mineral Maze Zone at the end of the level.
- Added a breakable FOF at the end of the level.

Keep Mine Mazing!
Is this the correct file? It's the exact same as your original submission.
 
Yeah, if I update the map I just send the same .pk3/.wad since most of the time the map doesn't correlate to the update
That's understandable, but you said you added a breakable fof at the end of your level, and I can't find any breakable fofs at the end of your level.
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top