I noticed that sector error also, it's a unclosed sector.
I don't think no one reported it yet though.
There's also another unclosed sector in Silver Cascade Zone.
It's also a texture error also.
Someone had to copy and paste the same flag sector in different places and messed up the FOF.
Don't know if anyone reported this niether...
As far as i know ZDBSP's extended nodes (supported by ZDoom-derived source ports but also by PrBoom+/GLBoom+ and Eternity), use fixed point coordinates for vertex position, allowing to greatly reduce the loss of precision for compatible source ports.
SRB2 isn't related to any of those source ports, though. SRB2 uses vanilla Doom nodesbuilding, just without a blockmap, which is generated at run-time.
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