Terraria, with it's all the good and the bad it brought, really did set a genre. The good, opened up people to a new genre, and the bad, it gave them inspiration to take the good and do a better job with it. In the past few months, games that take inspiration from the ideas of Terraria been popping up all over the place. Starbound and Edge of Space are two such games, and I'm aware of two in much earlier stages, known as Crea, and Podkins. The latter of which I am very enthusiastic about. But this topic is about Edge of Space. I originally found out about it when I was referred, on IRC. I was rather skeptical about it, considering that their game trailer was pretty weak. But the community was very welcoming, and friendly, and soon I figured out that my skepticisms on the game were largely due to poor information on their part, not poor design. I've gotten active in their community as of recently, and have been able to take part in a few livestreams and such.
Edge of Space is a game about forging your life in some wild corner of the universe. Your only company is those who landed with you, and whatever wild space creatures you can tame. The toxic world is out to destroy you though, and throughout a process reminiscent of reclaiming the land, you must terraform the world into a habitable space. But the more hostile parts of the world are always knocking on your door, as if you don't provide protection and power for your base and generators, the toxic gases and wildlife will overtake it once again, and all will be lost. Toxic environment is not all you need to be wary of though, as there are dangerous creatures on the prowl. Some are relatively tame, and will only attack in self defense, but others will come for you. Some of the most dangerous will come for you, and if they succeed in slaughtering you, will then hunt down your base and kill all those you hold dear to you. Your friends, and whatever NPCs are with you.
The team is putting a very important emphasis on the balance of different weapon and armor types. Instead of using the basic fire/ice/electricity, they are doing more a physics based system, with effects such as thermal, concussive, and... and... eh, I know I heard them in a stream, but I can't remember them anymore. There were a few others. In other words, there won't be one overpowering armor, but they will each have their pros and cons, leaving some choice to the player regarding playing style.
One unique part about this game, is that as it takes place among asteroids and planetoids, you will be using your jetpack to do a lot of traveling, and even fighting. As you can see in their (admittedly terrible) trailer here. But really, if you want to see the game in action, or hear the cool music Robot Science and others made for it, I'd suggest you visit the livestream of questions, conversation, and development, that happens on Sundays, at 9pm EST on http://www.twitch.tv/edgeofspace.
If there is one complaint I have about this game, it's the art style. To a certain extent, it is merely personal preference, but I think some of the color choice in this game is poor, as is depth. And the animations definitely need work. But in truth, they are still a WIP, and I've seen some improvements happen even in the time I've been in the community. Even the basic walking already looks vastly better than it does in that trailer. But really, I've always been a sucker for more cutesy and colorful themes, so I prefer Starbound's visuals more. This game takes more of a satire sci-fi theme. But nothing I've seen so far has been able to top the delightful sparkling neon colors of Terraria. *sigh* I really did love that art style, except for the lame character designs. But oh, I'm getting off topic in my own topic post now.
One more screenshot, this one showing off their gas system.
The release is set for late October, as things are looking.
Discuss, post your thoughts and comments. And if you are looking forward to it, come greenlight it on Steam! Also, drop by the IRC at icedawn.net on #edgeofspace, or and visit the new website and forums here: http://playedgeofspace.com/index.html
Edge of Space is a game about forging your life in some wild corner of the universe. Your only company is those who landed with you, and whatever wild space creatures you can tame. The toxic world is out to destroy you though, and throughout a process reminiscent of reclaiming the land, you must terraform the world into a habitable space. But the more hostile parts of the world are always knocking on your door, as if you don't provide protection and power for your base and generators, the toxic gases and wildlife will overtake it once again, and all will be lost. Toxic environment is not all you need to be wary of though, as there are dangerous creatures on the prowl. Some are relatively tame, and will only attack in self defense, but others will come for you. Some of the most dangerous will come for you, and if they succeed in slaughtering you, will then hunt down your base and kill all those you hold dear to you. Your friends, and whatever NPCs are with you.
The team is putting a very important emphasis on the balance of different weapon and armor types. Instead of using the basic fire/ice/electricity, they are doing more a physics based system, with effects such as thermal, concussive, and... and... eh, I know I heard them in a stream, but I can't remember them anymore. There were a few others. In other words, there won't be one overpowering armor, but they will each have their pros and cons, leaving some choice to the player regarding playing style.
One unique part about this game, is that as it takes place among asteroids and planetoids, you will be using your jetpack to do a lot of traveling, and even fighting. As you can see in their (admittedly terrible) trailer here. But really, if you want to see the game in action, or hear the cool music Robot Science and others made for it, I'd suggest you visit the livestream of questions, conversation, and development, that happens on Sundays, at 9pm EST on http://www.twitch.tv/edgeofspace.
If there is one complaint I have about this game, it's the art style. To a certain extent, it is merely personal preference, but I think some of the color choice in this game is poor, as is depth. And the animations definitely need work. But in truth, they are still a WIP, and I've seen some improvements happen even in the time I've been in the community. Even the basic walking already looks vastly better than it does in that trailer. But really, I've always been a sucker for more cutesy and colorful themes, so I prefer Starbound's visuals more. This game takes more of a satire sci-fi theme. But nothing I've seen so far has been able to top the delightful sparkling neon colors of Terraria. *sigh* I really did love that art style, except for the lame character designs. But oh, I'm getting off topic in my own topic post now.
One more screenshot, this one showing off their gas system.
The release is set for late October, as things are looking.
Discuss, post your thoughts and comments. And if you are looking forward to it, come greenlight it on Steam! Also, drop by the IRC at icedawn.net on #edgeofspace, or and visit the new website and forums here: http://playedgeofspace.com/index.html
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