Fixed Easy death on ACZ1 (multiplayer)

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ThunderNova

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I don't know if this belongs here or not, as it isn't much of a "bug", but I'll put it here anyways. When starting the level Arid Canyon Zone 1 in multiplayer with more than one person already playing and TailsPickup off, the spring at the start doesn't propel the players forward; the characters stick together, and the 3rd or 4th time they bounce off the spring, the players will only go forward a very small amount, and fall to an easy death. I don't know if this should bothered to be fix; I can easily fix it by placing some more springs and placing player starts there, but I just thought I would bring it up, seeing as it somewhat irritated me to instantly die.
 
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