DreamTracks (Chao Race Tests)

DreamTracks (Chao Race Tests) 1.61

Madotsuki

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Madotsuki submitted a new resource:

Cliffside Caverns - Fast Paced Coastal Action

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A simple, 4 lap, fast paced track set inside a coastal cavern and goes outside to the seaside cliffs. Took about a week's worth of sleepless nights and learning HVR. Feedback is appreciated, even if I may not act on it (I'm tired of working on this rn, sorry)

Original Textures taken from Rayman 2 by Ubisoft, Special Thanks to the Kart Krew discord for going through all my insessant calls for advice. I'm still to an...

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Madotsuki updated Cliffside Caverns with a new update entry:

Cliffside Caverns (UPDATE)

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The most forgotten of the day 1 mods is back and better than ever! A fast paced track where you go through a seaside cave out onto the rocks outside. After doing 8 months of nothing with a promise of updates. Cliffside Caverns finally has been given a brushing up with some bonus features i couldn't figure out before and a revamp to the geometry and size.

Changelist:

-Track is about...

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Madotsuki updated Cliffside Caverns with a new update entry:

1.2 (Tyre Deep in the Dead)

-New Name!
-New Track! Race through the first map in the classic game that got modded into srb2 then modded into srb2 riders then modded into srb2kart then modded into ring racers
-Cliffside Cavern now has a waterfall that actually pushes you!
-Higher quality geometry and decorations in Cliffside Caverns
-Staff Ghosts
-Many small fixes
-Tracks moved to their own cup

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Madotsuki updated DreamTracks (With E1M1!) with a new update entry:

Hotfix Patch

-The Banner was just called BANNER causing compatability issues with other modded tracks, this has been changed to a less generic one
-E1M1 Hangar has had some rings moved around
-The jump leading back to the start of E1M1 Hangar has been lowered and the end of the road lengthened so that you won't bonk and fall while at exceptionally high speeds.

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Madotsuki updated DreamTracks (With E1M1!) with a new update entry:

E1M1 Heavy Update

Feedback on the clarity of the path on e1m1 has been pretty negative, and other aspects i was not satisfied with, so a lot has been changed.

Cliffside Cavern:
-One notable texture swapped out to look less cartoony (in comparison to the rest of the map)

E1M1 Hangar:
-Rings Updated and made more common
-New Thumbnail
-Green and Blue armours now added as custom decorations!
-Starting line/corridor has been shifted to the middle of the entryway room
-Nukage Texture replaced with a brighter...

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Madotsuki updated DreamTracks (With E1M1!) with a new update entry:

1.3 (Heavenly Halls)

-New race map added! Heavenly Halls is here after an annoying amount of development, apologies as this map is harder to work on than others, fixes may be slow or minimal

-E1M1 Hangar now has respawn triggers on the offroad

-Alt songs Filter Branch and Plunge Saw have been canned for being kinda unfitting to their tracks and potentially bloat inducing

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Madotsuki updated DreamTracks (Heavenly Halls!) with a new update entry:

Hotfix Update (Whoops!)

First I wanna apologise for dropping Heavenly Halls with these embrassing oversights, I rushed this map because to be brutally honest it sucks to work on and I kinda don't even think the map is that good anymore, if it gets a strongly negative response it will be moved to a map heck folder alongside whatever joke maps i make.

Anyway Here are the fixes

-Heavenly halls 3rd shortcut now functions rather than bonking you into the abyss
-Ark arrow added to the shortcut drop to explain the drop...

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Madotsuki updated DreamTracks (Pizzascape) with a new update entry:

Megaton Update

This update is by far the biggest yet, coming with both a battle and a race map, and a large update to a previous map.

New content:
-Pizzascape! A new sprint course based on Pizza Tower.
-Terraform Terrarium, a small size battle map with multiple biomes in a square

Heavenly Halls:
-Large visual overhaul to the first half of the track to make it feel more coherently designed
-NPCs are now placed around the track, the church is now in session
-The bloodfalls are now over a sea of blood...

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Madotsuki updated DreamTracks (Pizzascape) with a new update entry:

Yet Another Update

A hidden joke map has been added to the game!

General:
-Object Number 6669 removed for not working

Cliffside Cavern
-Laps raised back to 4
-New Staff Ghost

Pizzascape:
-Secret Exit and spring box to secret exit to the bonus map have been added, if you find the spring, you're near the right place, or just go there in Match Race solo with a spring
-Waypoint Adjusted to smooth out lightsnake

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Madotsuki updated DreamTracks (Pizzascape) with a new update entry:

Spring Cleaning Update

-Name Formatting for most tracks Adjusted

E1M1: Hangar:
-Some rings in foyer area removed
-Small Geometery adjustments
-More Signs at the end
-Texture now leads to the finish line to add another tell
-Trick guidelines/controllers adjusted to be more optimal for AI/Casual play

Pizzascape:
-Secret room visuals adjusted

Mandrill Maze:
-Music changed to a better looping alternative
-Teleport now shifts you slightly ahead to lessen the chance of wall traps while riding the garden top.

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Latest version seems to have some typos in Terraform Terrarium's level header and O_CMAZE's musicdef
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Madotsuki updated DreamTracks (Pizzascape) with a new update entry:

Small-ish Jovial Update

Mainly changes to existing tracks, however another battle track has been added to fill in the remainder of the cups battle maps, Chao Race Test E1M6, this is a port of a map from the current popular thing being posted around, the Horse Race Tests videos. You're here to battle though, not race, unless you like to race by ramming your head into walls randomly. Battle maps are unlikely to remain anything but quick concepts as I have minimal interest in them.

New changes:
-Chao Race Test E1M6...

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