Drawing to HUD is inaccurate/inconsistent in higher resolutions

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Yacker

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If you look at the gauges in the top right, you can see that the bars are slightly mis-alligned with the gauge itself. And at the bottom left, you can see that the HUD is slightly overlapping itself, causing some darker pixels around the middle of the circle that shouldn't be there. These are generally 1 pixel large inconsistencies, but they're still noticeable, and definitely not intentional. These don't occur at lower resolutions because...well, they don't have the space to occur.
 
Are you using the flags to snap to edges of the screen? If not, your HUD will do this in non-aspect-correct resolutions.
 
I wasn't before, and I just tried with the flags to snap to the edges, and the same issue still occurs. I'm also using an aspect-correct resolution.
 
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