// setup Sonic as default skin
//
memset(skin, 0, sizeof (skin_t));
strcpy(skin->name, DEFAULTSKIN);
strcpy(skin->faceprefix, "SBOSLIFE");
strcpy(skin->nameprefix, "STSONIC");
strcpy(skin->spin, "1");
strcpy(skin->super, "1");
strcpy(skin->superanims, "1");
strcpy(skin->supercolor, "15");
strcpy(skin->superspin, "1");
strcpy(skin->starttranscolor, "112");
strcpy(skin->endtranscolor, "127");
strcpy(skin->prefcolor, "7");
strcpy(skin->normalspeed, "36");
strcpy(skin->runspeed, "28");
strcpy(skin->thrustfactor, "5");
strcpy(skin->accelstart, "64");
strcpy(skin->acceleration, "40");
strcpy(skin->jumpfactor, "100");
strcpy(skin->boxindex, "1");
strcpy(skin->ability, "0");
strcpy(skin->highres, "0");
strcpy(skin->runonwater, "0");
strcpy(skin->nojumpspin, "0");
strcpy(skin->multiability, "0");
strcpy(skin->lightdash, "0");
strcpy(skin->homing, "0");
strcpy(skin->ringslinger, "0");
strcpy(skin->slingitem, "0");
strcpy(skin->thokitem, "0");
strcpy(skin->spinitem, "0");
strcpy(skin->waterskip, "1");
strcpy(skin->actionspd, "60");
strcpy(skin->maxdash, "60");
strcpy(skin->mindash, "15");