This is been bothering me for some time now. Giving a colormap a tag of -1 (or 65,535) will floodfill the entire level with the colormap. The problem is that since two colormaps cannot both occupy the same sector, the global colormap seems to nullify all local colormaps, such as those used to make water blue.
Here's my question: Is this inevitable? Is the use of a global colormap incompatible with the use of any lesser colormaps throughout the level? Or is there some setting I can use to make local colormaps override the global colormap?
Here's my question: Is this inevitable? Is the use of a global colormap incompatible with the use of any lesser colormaps throughout the level? Or is there some setting I can use to make local colormaps override the global colormap?