Does anyone know how to use...?

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Dark Mystic

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Does anyone know how to use Game Maker? I have it and I got as far as i could with it (sprites, background, and music) how do i do other things such as:

1. Get my character to move the way I want him to move when I press a certain button.
2. Make things to stand on.
3. Anything else that I may need to know.

Please help me if you can.
 
Games factory game maker?
if so... im remaking srb1 into Sonic Robo Blast Advance....but looks like Chaos Zero beat me to recreating srb2...i'll just stick to one. Well, it's kinda complicated. I'm still learning myself...but I kinda just been using other games and re-creating them for myself... but I can't really explain how...did you try reading the readme or manual?

(P.S)By the way, if SSN Tails reads this, or someone else... I'm not putting my srb advance online. Not without permission. And besides...iv'e only re-done the first 2 levels so far. I'm trying to make it into a scroller. But anyway...good luck. :mrgreen:
 
Well, I just know it is called Game Maker. But I have Sonic CD Sprites, I just wanna know how to make everything do what i want it to do...such as sonic jumping on a monitor and it blowing up, or sonic runningleft when i press left...etc.

I have not read the read-me. I've read the manual. I got lost though. My game won't even run when I press run game (looks like a play button from a dvd player or vcr). I am thinking maybe I need to do something with my character of objects or something.
 
Dark Mystic said:
Well, I just know it is called Game Maker. But I have Sonic CD Sprites, I just wanna know how to make everything do what i want it to do...such as sonic jumping on a monitor and it blowing up, or sonic runningleft when i press left...etc.

I have not read the read-me. I've read the manual. I got lost though. My game won't even run when I press run game (looks like a play button from a dvd player or vcr). I am thinking maybe I need to do something with my character of objects or something.

Uhuh, objects would be what you want to use. Ok, I haven't used GameMaker in awhile, but here's what I can tell you. In the object proporties, there's a little bar in the center. At the bottom of the bar should be a button called: Add Event. Click it, now you should get a whole bunch of thingies. Those are the events. Select whichever event you want. (Keyboard should have what you want). Now go over to the bar on the side. On the very right are a bunch of little icons, with tabs to get to more icons. Those are the actions, drag and drop an action onto the bar on the right to add it to the event you currently have selected. Actions include basic stuff such as movement and such. That's all I can really say right now. Just ask questions, but don't just say "???"
 
You can ask me for help if you come across a glitch/need programmming in your game. :wink:
 
yay for Dark Mystic *cheers*
i know game maker aswell, i haven't used it in 2 weeks though, still, i know how to use it, and i don't mind answering questions.
 
You really, really should start with a basic engine first. I hope you didn't start with Drag&Drop code instead of the real language, because if you did it's going to be a LOOONG time before you can make a full Sonic game.

I recommend starting with these examples:
http://sfghq.emulationzone.org/view_info.php?sec=4&id=125
http://sfghq.emulationzone.org/view_info.php?sec=4&id=114

Once you get the hang of programming (and learn a little higher-level math), use these*:
http://sfghq.emulationzone.org/view_info.php?sec=4&id=122
http://forums.gamemaker.nl/index.php?showtopic=99044

Using Game Maker is no joke, and will take time. Do what I did and edit off the beginner tutorials to make what you want, and then go onto the higher level tutorials, and eventually make your own content.

*These tutorials require Game Maker registered! I highly reccommend you buy registered if you want to make a Sonic game.

The Game Maker Community (forums.gamemaker.nl) will help alot in spreading your game and/or getting support.
 
I use Game Maker. My knowledge is a bit limited, but I know the structure of how GM and GM games run. I use Drag 'n' Drop for most things, but I use GML for things that DnD can't do, along with pieces of code that are hard to upgrade or program under DnD. After all, it's all translated into GML, right?

By the way, could I have a bit of help with my moving platform collision code? They're supposed to shove and crush you, but it's rather buggy.

Code:
if x>other.x+36
{
move_outside_solid(0,48)
hspeed=other.hspeed*1.4
}
if x<other.x+12
{
move_outside_solid(180,48)
hspeed=other.hspeed*1.4
}
if y>other.y+36
{
move_outside_solid(270,48)
vspeed=other.vspeed*1.4
}
if y<other.y+12
{
move_outside_solid(90,48)
vspeed=other.vspeed*1.4
}

If there's one thing I really despise about GM, it's the way it handles solid collision. As long as you have any collision event for the object what-so-ever, it refuses to make the objects overlap each other - they stop positioning themselves before they shove the object like I want it to. What puzzles me more is that the jumping enemy I have can shove and crush you (although it uses slightly different code). If anyone knows of a work-around, please tell me.
 
No, Omega, no it's not. Game Maker runs on newer graphics, has a better structure (code is in objects, not each frame), and has much more flexibility. Please state your reason why you think an old outdated program from 1996 is better than Game Maker.
 
Game Maker is almost too easy to use! Im developing awesome 3D games now! To make a person walk, you use the Press <right,left> action, and either use the red arrows event thing and do left/right and a speed that you want, or do the verticle speed action. EASY! To stop him, do the key release<left/right> and do red arrow action, click in the middle at a speed of 0, and for verticle speed, just do 0 reletive.
Try the GM Forum for some awesome examples! They even have the ultimate sonic engine, with spin dash and everything!
 
When I try to run my game (I have my character, 3 objects, and a room), it shuts down and says:

The dynamic link library d3d8.dll could not be found in the specified path
C:\DOCUME~1\Damian\LOCALS~1\Temp\gm_ttt_59569;.;C:\WINNT\system32;C:\WINNT\system;C:|WINNT;C:\WINNT
system32;C:\WINNT ;C:\WINNTSystem32\Wbem.

and then Game Maker comes back on again.

I tried following the path, but my computer only goes up to:

C:\DOCUME~1\Damian\LOCALS~1\Temp\gm_ttt_59569

Can someone help?
 
can't you read? d3d8.dll that's Direct3D of DirectX 8, go install DirectX lazy person :twisted: MuHAhaha
 
Direct3D/DirectX is a very usefull engine that allows programs to run more complex 3D. If you don't have DirectX 8+, you really need to get out more.
 
I'm guessing actually that because your computer didn't come with DirectX 8 installed, that it can't handle Game Maker 6's graphic engine. Install the latest version of DirectX (Come on, just Google it!) and try to run your game again. If there are graphic glitches or you see error messages again, then you'll be better off using Game Maker 5 (Runs on DirectX 5 but much less powerful graphically).

And Draykon, you're a bit mixed up. DirectX isn't an engine. It's an API. An engine is coded around an API. The Doom 3 Engine, Unreal Engine, and the Source Engine are examples of engines.


By the way, can someone help me with my crushing code on page 1?
 
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