I'm trying to test whether my HUD Lua script works consistently on all resolutions. I noticed that when I ran srb2win with OpenGL, the list of available resolutions was very different to the list of available resolutions when I ran srb2dd on Software.
I can't properly run Software with srb2win, nor can I use OpenGL with srb2dd. I didn't think this would be an issue at first, but now I fear it may mean there are resolutions I cannot test on.
My fullscreen resolution is 1400 x 900. My question is, if I can get my script to work with all the resolutions currently available to me, will it work with the ones I cannot test on, assuming there are any?
Here are my available resolutions, from SDL2 OpenGL and DirectDraw Software respectively.
I can't properly run Software with srb2win, nor can I use OpenGL with srb2dd. I didn't think this would be an issue at first, but now I fear it may mean there are resolutions I cannot test on.
My fullscreen resolution is 1400 x 900. My question is, if I can get my script to work with all the resolutions currently available to me, will it work with the ones I cannot test on, assuming there are any?
Here are my available resolutions, from SDL2 OpenGL and DirectDraw Software respectively.