Aquavine
📀🌻Frutiger Aero enjoyer :3🌻📀
While creating my stages I noticed that they are pretty long. (atleast for SRB2 standards) If you were playing one of my stages as a character with no abilities it would take you around 4:30 to beat it. And my perfect time that "can" be reached by all vanilla characters is 3:30, and by "can" I mean with help of dozens of speed shoes monitors and flame shield monitors. (With flame shield you can build on top of your speed as long as you don't lose it.) I also need to add that I create my stages with only one path in mind so there's no faster path avaliable. (Even just thinking about making several paths that connect toghether makes my head spin )
And that's what bothers me as a level designer, do people enjoy playing Emerald Coast/City escape like stages? When there's only one path that you can take with the only way to beat it faster is by using skips? Now imagine if EC was like 6 or 8 minutes long, would people still like this stage as they do now even if it's long and has barely any alternate paths to make it shorter? Because that's kinda how all my stages look like now.
Here's a map of one of my stages for example. If you were playing in the scenario I talked about earlier it would take you 3 minutes, and it's not even done yet.
And it's less open so there's less avaliable skips that will save time.
And that's what bothers me as a level designer, do people enjoy playing Emerald Coast/City escape like stages? When there's only one path that you can take with the only way to beat it faster is by using skips? Now imagine if EC was like 6 or 8 minutes long, would people still like this stage as they do now even if it's long and has barely any alternate paths to make it shorter? Because that's kinda how all my stages look like now.
Here's a map of one of my stages for example. If you were playing in the scenario I talked about earlier it would take you 3 minutes, and it's not even done yet.
And it's less open so there's less avaliable skips that will save time.