DispOffset does nothing in OpenGL

Status
Not open for further replies.

frozenLake

Member
Came across this bug when working on layering sprites with capechase as to allow for multiple parts to change different colors, and discovered that DispOffset only works in Software. Now, I find this weird, because the shields appear behind the player fine, but that is likely hardcoded, as it does not apply to the gravity shield addon.
 
Last edited by a moderator:
Status
Not open for further replies.

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top