At the moment, I'm hungry for something in SRB2 that's challenging. I'm looking for something that approaches difficulty kinda like N. Essentially, N tries to kill, and make you learn from it. Unfortunately, I'm not sure SRB2 sports any levels like that.
Let's start with Aerial Garden, which has always been my personal standard of end of the game difficulty. Upon close inspection, the platforming is extremely simple, and as a result, easy. There's only two reasons why this could be challenging, and the most prominent reason is that I die after making a stupid mistake. SRB2, sporting an archaic lives system, puts me back to the beginning of the section, in which I inevitably make that same simple mistake again. Repeat this process until I either succeed with the section and move on, or game over and re-start the level.
The second reason why AGZ is hard is that the Jettys provide an undue sense of urgency. As a result, I thok-thok-thok through the level, and inevitably don't have the control needed for the easy platforming. If nothing else, turning up the difficulty to Hard confirms this; the only thing Mystic changed was the addition of even more Jettys. After a bit of experimenting, turning on "god" resulted as AGZ being relaxing at best.
So, are there any levels that provide difficulty that's actually fun?
Let's start with Aerial Garden, which has always been my personal standard of end of the game difficulty. Upon close inspection, the platforming is extremely simple, and as a result, easy. There's only two reasons why this could be challenging, and the most prominent reason is that I die after making a stupid mistake. SRB2, sporting an archaic lives system, puts me back to the beginning of the section, in which I inevitably make that same simple mistake again. Repeat this process until I either succeed with the section and move on, or game over and re-start the level.
The second reason why AGZ is hard is that the Jettys provide an undue sense of urgency. As a result, I thok-thok-thok through the level, and inevitably don't have the control needed for the easy platforming. If nothing else, turning up the difficulty to Hard confirms this; the only thing Mystic changed was the addition of even more Jettys. After a bit of experimenting, turning on "god" resulted as AGZ being relaxing at best.
So, are there any levels that provide difficulty that's actually fun?