Axolex53
Unknown person
Alright! Let's get to the point
This boost formula is something like a double edged sword, makes you go fast to end the level (which is fine, being a Sonic) but at the same time, make it too OP (at least in Forces) wiping all the enemies in your way, making them... forgettable and less challenging if the level is a straight line.(considering the homing attack that we have to beat flying enemies) ..
In Rush we have it, but well worked! Balancing between Speed and platforming pretty well (even you need it in order to access Sonic's Special Stages), in Colors (especially DS version) the only way to refill the boost was chaining badniks or free wisps, here, the boost can attract nearly rings and, like Rush, was well implemented, even dealing more damage to the bosses!
In 3D, Boost formula was implemented within the Wii version of Colors, and i think that wasn't too OP, because Sonic has to use Wisp's abilities and was well balanced...
I could opine the Unleashed Boost but i only have the Wii Version (The non-City Empire Version)
I made this thread because was a question that soon or later will face... What do you think? Did the Boost ruined Modern? It can be fixed? How?
The Boost Formula was implemented in a DS game called Sonic Rush that was released on 2005 and in every modern game (except Lost World) on forward. Basically makes you go full speed and with invincibility, but you must watch the boost bar, if reachs zero, you can't boost. There are many ways to refill this meter, from doing tricks and beating enemies, to collect rings and free aliens.
This boost formula is something like a double edged sword, makes you go fast to end the level (which is fine, being a Sonic) but at the same time, make it too OP (at least in Forces) wiping all the enemies in your way, making them... forgettable and less challenging if the level is a straight line.(considering the homing attack that we have to beat flying enemies) ..
In Rush we have it, but well worked! Balancing between Speed and platforming pretty well (even you need it in order to access Sonic's Special Stages), in Colors (especially DS version) the only way to refill the boost was chaining badniks or free wisps, here, the boost can attract nearly rings and, like Rush, was well implemented, even dealing more damage to the bosses!
In 3D, Boost formula was implemented within the Wii version of Colors, and i think that wasn't too OP, because Sonic has to use Wisp's abilities and was well balanced...
I could opine the Unleashed Boost but i only have the Wii Version (The non-City Empire Version)
I made this thread because was a question that soon or later will face... What do you think? Did the Boost ruined Modern? It can be fixed? How?