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Destiny Island: The Development thread. [WE'RE BACK!!!]

Water_Scout

The Destiny Island Guy
Yeah, i'm now using this thread as a place to post and tease stuff. So stay tuned for something i could show off. Maybe if this world is lucky, i will post an early demo version of an update!

If you wanna play the current version of Destiny Island, click on this link below.
 
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So first things first, you might've seen from my profile banner is a (probably) pretty cool looking thing i drew.

This is the new background for the Chaos Dimension stages, aka the Special Stages.

SKY120.png
 
Man, I'm not really feeling it enough to work on Destiny Island. But I guess I should just show you everything I've done so far for this mod in this single .pk3 file...

You can check whatever the hell is in this mod in Slade or something but don't steal anything such as the Drilla-Killa enemy and a new one that you're probably gonna see in there.
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Also please tell me your feedback on it so far so the update doesn't turn out bad
 

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  • SL_DestinyIsland_V2.pk3
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Man, I'm not really feeling it enough to work on Destiny Island. But I guess I should just show you everything I've done so far for this mod in this single .pk3 file...

You can check whatever the hell is in this mod in Slade or something but don't steal anything such as the Drilla-Killa enemy and a new one that you're probably gonna see in there.
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Also please tell me your feedback on it so far so the update doesn't turn out bad
I'd say it's a good development version, but sometimes the walls just don't render... at all. I'm not sure if this is because the sidedefs weren't set, but it also applies to even Spring Hills Act 2 near the tube thing that led to the part with the original second Emerald Token.
 
I'd say it's a good development version, but sometimes the walls just don't render... at all. I'm not sure if this is because the sidedefs weren't set, but it also applies to even Spring Hills Act 2 near the tube thing that led to the part with the original second Emerald Token.
it's just missing textures i forgot to texture when adding the thok barries, i also moved token 1 to a different place since it was out in the open
 
Ah, alright then. Still, what's currently finished has a LOT of promise. (Although I'm not sure if a boss has been made yet.)
I haven't made a boss yet, but I'm planning it to make a big purple clawba that is like crawla commander named Clawba General
 
I haven't made a boss yet, but I'm planning it to make a big purple clawba that is like crawla commander named Clawba General
Nice. Good luck on the Clawba General, then.
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I was checking through the files and WEGA

Screenshot 2024-05-17 184333.png
 
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I forgot to mention this, but in that one part with the spring in SHZ2, sometimes you did get softlocked instead of going through the animation. Just a heads up.
 
I forgot to mention this, but in that one part with the spring in SHZ2, sometimes you did get softlocked instead of going through the animation. Just a heads up.
Oh, thanks for mentioning that. I hope it's an easy fix for me.
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Guys, I am truly sorry for what happened and it will probably happen again.

1716089328978.png
 
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Spring Hills now has a custom texture, so no more CEZ textures for Metallic Hills! (Yes, that is the whole reason SHZ has a custom texture.)

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I revamped the slope section for Spring Hills 2.
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Also, a new gamequit screen! This time in full color!
 

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Just a small update. This has the SHZ and MHZ textures, the new SHZ2 section revamp, and new Drilla-Killa sprites
 

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  • SL_DestinyIsland_V2.pk3
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For those who don't want to look at the new Drilla sprites in slade, or if you don't have slade and don't feel like using objectplace mode. Here are the new sprites.
DRILF5.png
DRILF1.png
DRILF2F8.png
DRILA3A7.png


As every member on this website knows: Do not steal these sprites, nor the early builds i send and then post them on a different website and claim them as yours, or for whatever reason, post a early build as your own submission. If you want to reuse some of the stuff for this mod, then ask first until i make a resource pack for the enemies and textures i made.
 
Nobody's talking here at all but who cares? Heres a wad with the Destiny Island hud!
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I haven't made a boss yet, but I'm planning it to make a big purple clawba that is like crawla commander named Clawba General
Maybe this will be saved for Futuristic Forest. I've been thinking of the first boss being that machine Robotnik used in Mania Adventures episode 1
 

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hay I like the Drilla sprites looking cool :>
Thanks, I actually just finished the final sprite for him. Yeah i didn't feel like doing it until now, but heres a gif of his full rotation
(level is not apart of Destiny Island, it's for something else that isn't another levelpack)
srb21230.gif
 
Looks like it’s the end of Destiny Island’s development. No the mod isn’t cancelled, the bad news is my monitor broke and shows a white screen when i turn it on. So to say farewell to Destiny Island and most of my projects for now, I made one final drawing until I get a new monitor (which means the new build is gone), or my monitor gets fixed (it’s a really bad pc though).
22B4B4A4-438E-4CD1-941B-51F9F4E3F87F.jpeg

I suck at traditional drawings…
 

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