Hacker 101
....wut
Like literally where am I supposed to go
And if you don't watch a walkthrough it's literally impossible to even beat the level
And if you don't watch a walkthrough it's literally impossible to even beat the level
Hmm... Deep Sea 2 is definitely one of the weaker maps in the campaign - what you see in 2.2 is actually a mashup of various betas, since the real map wasn't completed in time
I know I just want to call out the level design to stjr a mistake can't be a mistake if it wasn't called out am I rightPretty much this, yeah! Deep Sea is probably the stage in 2.2 which shows most clearly the game is always a work in progress. I was frustrated on the stage myself, so I identify with you on that. However, I'm really gonna have to ask you (the OP) to refrain from calling people's creations "stupid" here. Whether it's a complete or an incomplete level, flawed or unflawed, everyone's stuff here deserves respect!
There's a lot of history behind most people's creations, so constructive criticism as opposed to just insulting things helps everyone grow instead of just discouraging them.
Yep, the fact that the destructible wall maze got removed was a good thing.Compared to the 2.1 version, Deep Sea Act 2 is definitely an improvement, but I can definitely see where you’re coming from. On my first play through some parts of it were pretty confusing and I’m pretty sure is the second stage I died mostly on, (first one was Arid Canyon Act 1 because I was bad lol) as I would get disoriented and drown because I wasn’t paying attention to my breath. Otherwise, it’s pretty straightforward like others have said, just a bit disorienting.
My personal biggest issue with the zone, however, is that it lacks a clear identity compared to other zones. It's the second act of the Water Zone, sure. But it kind of goes back and forth between rocky nature areas and indoor temple exploration areas, the latter of which I think should take up most of the zone. DSZ1 ends with the entrance to an underwater temple, so it's weird DSZ2 doesn't pick up where that left off and instead starts with a rocky waterslide.
Like literally where am I supposed to go
And if you don't watch a walkthrough it's literally impossible to even beat the level
What's wrong with the waterslides, and in what way would your suggestion improve them? That sounds much more restrictive to me. The way they work right now, you can do some backtracking with some of the characters' abilities, you can pick your path whenever they split, and the level designers can have intersecting and perpendicular water slides, with sections that let you jump from one slide to another. All of that would be gone if they made them work like Speed Highway's Goin' Down.Yeah, DSZ2 is probably one of the weaker levels in the main campaign. I love DSZ1 so DSZ2 is a little disappointing. Not to say by any means it's a bad stage. It just feels a bit boring at times, with the weird large open gargoyle rooms and the waterslides. I think those are cool mechanics in concept, but the way they're executed is iffy. Maybe have a Speed Highway like section where you're riding the waterslide down trying to avoid obstacles?
What's wrong with the waterslides, and in what way would your suggestion improve them? That sounds much more restrictive to me. The way they work right now, you can do some backtracking with some of the characters' abilities, you can pick your path whenever they split, and the level designers can have intersecting and perpendicular water slides, with sections that let you jump from one slide to another. All of that would be gone if they made them work like Speed Highway's Goin' Down.