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Dash's World: Moving to releases/massive update

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The only time it lags on my comp is if there's a lot of things (scenery, enemies, rings...). Then I just use limitdraw.
 
Or for me except when I'm going to different part of levels for the first time. Also happens in the regular SRB2
 
Re: Dash's World: Version 0.2: Level Alpha

DashFox2007 said:
The "tunes" command can now change the speed of the music.
May I ask how this is done? Sorry if it is already answered, I don't want to scrutinize 45 pages.
 
Type in Tunes 1 2, It will make GFZ1 play twice as fast.
Type in Tunes 2 0.5, It will make GFZ2 play half as fast

Get it?
 
Castle Eggman zone act 3 would play very, very, very fast.
 
Silent_Snipe said:
Blade T. Hedgehog said:
Castle Eggman zone act 3 would play very, very, very fast.
So basically there's no limit to how fast you can make it....

Correct. You could do Tunes 16 999999999 and it would still work.
 
Blade T. Hedgehog said:
Correct. You could do Tunes 16 999999999 and it would still work.
Not exactly:
Code:
	if (speed > 250.0f)
		speed = 250.0f; //limit speed up to 250x

250x as fast is the limit to be exact ;)
 
DashFox2007 said:
Blade T. Hedgehog said:
Correct. You could do Tunes 16 999999999 and it would still work.
Not exactly:
Code:
	if (speed > 250.0f)
		speed = 250.0f; //limit speed up to 250x

250x as fast is the limit to be exact ;)
May i ask why someone would listen to something that fast, it would ruin the point of there been music >_>
 
Re: help me i dont know how turn opengl off

shadowfan1459 said:
help me i dont know how turn opengl off in exe mode
Create a batch file, then put the exe name which should be srb2win, then after that put -software at the end.

Alternatively create a shortcut to dashes world then after you have selected the exe put -software after the " at the end then that should work to.

If someone can explain in more detail feel free to do so.
 
Silent_Snipe said:
May i ask why someone would listen to something that fast, it would ruin the point of there been music >_>

You can listen to Alvin and the Chipmunks more often. :P
 
Also, I have a question (I don' know if this was posed several pages back). How is it that OpenGL works nearly flawlessly on a video card that has tried to run it in the past and miserably failed?
 
Update:

Version 0.2.1

Source Code:
http://www.mediafire.com/?0autdsm6mdr

Win32:
http://www.mediafire.com/?sxvlq7kbaus

Mac:
http://www.mediafire.com/?xmsu06bx9yj

Changes:

gr_fof: You can turn fofs on or off in OpenGL mode
514: New kind of death pit
Levels have been updated
A new MD2 has been included
Software mode is brighter
Type "Ghost" to become invincible, this is for debugging the game, and will not allow you to unlock secrets once you use it
Instead of using "map" you can type "load" to change maps
You can type "add" instead of "addfile" to add a wad
"Mapinfo" shows the infomation of a map that's currently loaded
"modcheck" tells if the game is modified
"listfile" lists files loaded
type, quit, hault, stop, exit, close, terminate, or shutdown to stop the game at anytime in the console
"time" shows the time
"date" shows the date


Many new fixes of things

-------------------------------

Also, I've been making an SRB2DB config for this, which will be released eventually...
 
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