At first glance, I was like, "zomg he's lyk total overhaul mod madness!!11!!1", then when I opened it, I thought I was going to see something amazing. The menu was very nice; it set the mood for what I expected was the mod, but it ended in severe disappointment. Yes, you can focus on only the source, and believe me when I say, you're doing a decent job, but the levels... ugh, the levels just lack substance. What makes the mod is the actually gameplay, not any fancy menu or effects.
A few subtle differences I noticed with the menu and such:
[Positive changes are marked with +, negatives marked with -.]
-The intro, with your name on it, zooms out before going to the menu instead of just abruptly changing. [+]
-When selecting a character, you still see the scrolling background. Now, this is a plus in some cases, but overall, it's a minus, since you can still see the "Dash's World" title behind it. It just looks a bit off when you do it that way. [-]
-When using fullscreen, it sometimes locks you in, and disallows you to come out of it properly (as in, switch to fullscreen no without it switching back again). [-]
-It does not save my configuration whenever I restart, and my controls are MUCH different than yours, so this was very annoying. Yes, I tried saveconfig and other things, and it still didn't work. It didn't save my default resolution, either, which is _VERY_ annoying. [-]
-Menu titles have been spruced up a bit. That's fine. [+]
-You completely removed (or screwed up) proper invincibility time after being hit, thus being able to be killed right after being touched by a crawla, or falling into water that hurts you. [--]
-You made it so Alt + F4 doesn't close the game. What the hell? How awkward is it to change Alt + F4 to F10? It's a bit too much of a derailment to actually feel right, here. [-]
-You made it so the cursor is forced to be in the exact center of a windowed instance of your mod. That can get very disruptive if you're also doing other things in the background (multitasking). [-]
I'm probably missing some, but whatever. The changes are very minor, and the only thing I see different with OpenGL mode is the automatic MD2 ON thing.
About the levels: No. What do you expect to make a mod out of if you have no maps to showcase? Seriously, you can edit the source code all you want, but with no maps, there's no point. "olol i has super special awesome mod it supports slopes, loops, 3D models, opengl, and lots of othr stuf lol, but thers no levels to show u, sry :(" (EXAGGERATION, OKAY?)
So I checked out the first level, and at first glance, I was struck with what seemed to be happiness. I had thought you actually made a good level, as the first room was better than average. Then as I continued, it got worse, and worse, and worse. The structure was okay, but everything else was just bland. No colormapped waters, stairs are not ramped, dull rooms with nothing inside them (dead-ends, essentially), and the whole thing just seems a bit on the "Sonic is unsupported" side (certain areas where Sonic could get stuck in, he couldn't get out by jumping, so it's Tails/Knux only to survive in this mod, then). Then I realized something: There's no exit. You don't even have one map done?! How can you release a beta version of your modification if the only actual modification you did was very minor source code edits? Although I don't know how much coding you actually committed to this, the effects were minor. Simply minor. They didn't explode in your face, and didn't give you anything to say except "Neat." I managed to find another map, though, and it's not only totally unfinished, but it has a broken thok barrier, and HOMs (or REDWALLs) all over the place. Fantastic. I like the little edits a lot, Dash, but compared to what I was expecting from this, considering what you made it look like, was a huge disappointment, and has left me with an empty feeling that makes me regret downloading this near-50mb mod.
3.5/10~