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Dan the hedgehog (paused proyect)

Exe.dodle

I'm not a exe of darkness AND faker.exe
This is one of my last posts for now because, as you can see, my project is paused because I have personal problems that I will not mention, but in order not to leave anything of this project already done, I leave you my renders that I did not manage to finish, but this time I leave it to your idea, add whatever it takes for the future to finish the mod, I'll read your ideas

I will be inactive for a while because of the things I already said, I hope you take it well and respect my decision
 

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This is certainly interesting, I don't know what playstyle he'll have, Stop and go gameplay? Combat based gameplay? So I cannot suggest anything really. "It'll be weird to give a character a boost if his main ability is stopping and crafting items" Something like that. But since your character looks very early in development, and most likely hasn't gotten a specific gameplay style. I would suggest an aerial move that holds all your momentum and increases it when you fall back to the ground.
 
This is certainly interesting, I don't know what playstyle he'll have, Stop and go gameplay? Combat based gameplay? So I cannot suggest anything really. "It'll be weird to give a character a boost if his main ability is stopping and crafting items" Something like that. But since your character looks very early in development, and most likely hasn't gotten a specific gameplay style. I would suggest an aerial move that holds all your momentum and increases it when you fall back to the ground.
Hello, your comment seems good to me but at first I wanted it to have a complete battle style but in the end I was left with only one battle movement here the movements already thought

1.I won't give him the spinning jump just a normal jump like modern Sonic when you jump low

2.Among others, his movement was to fly, but they changed it with the fact that he grabs onto the walls

3. This one stays because this is a linear attack so to speak, it's about once the badniks were like in a row and with a large number of rings a straight line of attack could be created
 
Hello, your comment seems good to me but at first I wanted it to have a complete battle style but in the end I was left with only one battle movement here the movements already thought

1.I won't give him the spinning jump just a normal jump like modern Sonic when you jump low

2.Among others, his movement was to fly, but they changed it with the fact that he grabs onto the walls

3. This one stays because this is a linear attack so to speak, it's about once the badniks were like in a row and with a large number of rings a straight line of attack could be created
Battle style, alright then. I do hope you have fun and good luck while producing this hedgehog named dan, honestly he looks sick for an OC. I like it. he'll be a hybrid of wall jumping (jana style?) and combat. I do hope your character will gain speedrunning potential! Goodluck!
 
Battle style, alright then. I do hope you have fun and good luck while producing this hedgehog named dan, honestly he looks sick for an OC. I like it. he'll be a hybrid of wall jumping (jana style?) and combat. I do hope your character will gain speedrunning potential! Goodluck!
Thank you but this project touched me alone and it is very difficult to make a mod but the sprites of it are not so much
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But this hedgehog has a bit of history xd he is half demon
 
Thank you but this project touched me alone and it is very difficult to make a mod but the sprites of it are not so much
Post automatically merged:

But this hedgehog has a bit of history xd he is half demon
If you're having a hard time, dm me on discord, it's on my about. I can help with a bit of code. Don't expect anything fancy though!
 

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