DaJumpJump
Member
hi hello yes i will vote the official level design contest levels Here
My feedback on every level is below the list if you're into that stuff.
My feedback on every level is below the list if you're into that stuff.
hte oldest of the c's
1. Falcon Emissary Zone
2. Ante-Station Zone
3. Rigid Rapids Zone
4. Hollow Hill Zone
5. Koopa Kastle Zone
6. Zaxel’s Thunder Yard
7. Blizzard Bastion Zone
8. Fort Sunset Zone
9. Abyss Caverns Zone
10. Lava Temple
11. Music Mash Zone
12. Mercury Mine Zone
13. Bombastic Beach Zone
14. Teal Tundra Zone
15. Drenched Dam Zone
16. Emerald Glade Zone
1. Falcon Emissary Zone
2. Ante-Station Zone
3. Rigid Rapids Zone
4. Hollow Hill Zone
5. Koopa Kastle Zone
6. Zaxel’s Thunder Yard
7. Blizzard Bastion Zone
8. Fort Sunset Zone
9. Abyss Caverns Zone
10. Lava Temple
11. Music Mash Zone
12. Mercury Mine Zone
13. Bombastic Beach Zone
14. Teal Tundra Zone
15. Drenched Dam Zone
16. Emerald Glade Zone
(Note: Most of these were written after beating their respective levels)
My feedback, in no particular order.
My feedback, in no particular order.
it has very cool lua object plus it has gay rights skybox this is an instant win
shiiiit this level goood
One of my favorite levels this OLDC. Only problem is the checkpoint placement, that's it. I don't have much to say, this level is amazing.
One of my favorite levels this OLDC. Only problem is the checkpoint placement, that's it. I don't have much to say, this level is amazing.
Already one of my favorite 2D levels for SRB2, and a great showcase of Axis2D. Very interesting theme and a great level to run through. I wish there was a bit more meat on it's bones, there were a few parts where you just ran.
A nice short platforming level that isn't very hard to follow. Not much to say other than the theming being good, felt like it could've been a bit longer though...
An okay short little stage that doesn't specifically have anything beachy about it... the main challenge of it wasn't hard either. Really needed more substance The colormap made Sonic look like he had orange skin though, so that's an extra point
Neat little breather from other levels, just a small collect-a-thon. i didnt beat it because i got hit like 3 times but who care lmoa
The set-piece is nice looking and...that's kind of it really lol I just wish it was more than t- wait fuck its a special stage???
The set-piece is nice looking and...that's kind of it really lol I just wish it was more than t- wait fuck its a special stage???
A sweet homage to 1.09.4's Mario Koopa Blast. Won't exactly criticize it for being...sort of bland, since it captures the Final Demo energy because of it. I do wish there was more consistency however. It's trying to be an FD styled stage, yet has elements from the MKB Revamped pack thrown in, the Spincushions from 2.0, and a Brak boss fight. (The fact you made the same level in SMM2 to go alongside it is also pretty neat )
I will say first, you have a really strange yard. Anyway, this level felt like it went on for an eternity and I honestly just wanted to get it over with after a couple of minutes. That being said, it's not that it isn't unfun, it's just very repetitive. (P.S. why is this a match stage as well? lmfao)
Honestly... I'm not a huge fan of this level, I'm sorry. It has a very large scale, but it's very overwhelming personally. I'd prefer if the scale wasn't as huge. It was a little confusing to traverse but not much. I also feel like it used slopes too much... I'd just like flat ground to stand on and just breathe for a moment. That being said, the theming is great and the custom palette is very cool. Good job for everyone who worked on this, it's impressive how this was all done under a week.
A neat theme, but lacked a lot of substance. There are lots of very spacious areas with...pretty much nothing in them. (I feel like downscaling everything would help with it)
The entire level is extremely cramped. There's basically no space to run on. And why are there so many invisible walls?
this level was a trip what the fuck
I didn't end up enjoying this level as much as I was expecting... A lot of the time I felt kind of confused on what to do, and when I somehow got past a section, I just rolled with it. Nothing felt really cohesive. The music aspect could've been amplified more, I only remember drums being there. I know there are more, but not really...enough? The music was...very quiet, I had to raise my volume to even hear it. I get that it's maybe meant for you to hear the instruments, but only one of them makes sound so what's really the point? Lastly, the visuals were...something to say the least, I recommend you going for something more centralized next time. (Though seeing from a gif you've posted likely not which is fine(?))
I didn't end up enjoying this level as much as I was expecting... A lot of the time I felt kind of confused on what to do, and when I somehow got past a section, I just rolled with it. Nothing felt really cohesive. The music aspect could've been amplified more, I only remember drums being there. I know there are more, but not really...enough? The music was...very quiet, I had to raise my volume to even hear it. I get that it's maybe meant for you to hear the instruments, but only one of them makes sound so what's really the point? Lastly, the visuals were...something to say the least, I recommend you going for something more centralized next time. (Though seeing from a gif you've posted likely not which is fine(?))
Note: I only played the Knuckles path of the level
Not much to it, it's a fun level. Gives off a lot of 2.0 vibes (not necessarily saying it's bad, 2.0 levels are good to some merit). Makes nice use of Knuckles' gliding abilities. Don't have anything else to say.
Not much to it, it's a fun level. Gives off a lot of 2.0 vibes (not necessarily saying it's bad, 2.0 levels are good to some merit). Makes nice use of Knuckles' gliding abilities. Don't have anything else to say.
Should've been squished down a bit, I feel like there's too much space to run on? lmao
Don't have much to say about this level, it was just...fine.
Don't have much to say about this level, it was just...fine.
This level took me 15 minutes to beat.
Thematically, it's pretty interesting...gameplay wise, not so much. The puzzles mostly consist of having to get a rolling rock to a button. There were a few points where I just felt confused, and... why are there platforms that are too high for one to jump onto? Was I supposed to have a whirlwind shield?
Thematically, it's pretty interesting...gameplay wise, not so much. The puzzles mostly consist of having to get a rolling rock to a button. There were a few points where I just felt confused, and... why are there platforms that are too high for one to jump onto? Was I supposed to have a whirlwind shield?
Teal Tundra - 5/10 Nice theme, but it feels mostly like filler. It's all mindless running with a bit of platforming. Needs more substance.
This...is a level for sure. It has charm(?) but this pretty much has no place in the OLDC, sorry. This feels like a level that one would make minutes after learning the basics of Zone Builder and nothing more than that. Huge empty spaces, random shapes, enemy spam... I do believe you can do better however, as bad it is. You're clearly learning and I believe you'll make great maps in the future. I just don't think you should've submitted this to the OLDC because of how barebones it is.