Uhuh, COMPLETELY disregarding that old SOC Flame and I made.
Also, make Draykon WAD plz. *Horribly beaten*
Also, make Draykon WAD plz. *Horribly beaten*
light dasher said:Chaos Zero 64 said:[*]Mecha Knuckles (might get canned) -i thought you already did that
[*]Metal Knuckles -yeah you've done this one too
I had a feeling I once saw a Combi Ring SOC. Let me see it.Draykon said:Uhuh, COMPLETELY disregarding that old SOC Flame and I made.
Sure, if I find some time to take a break from Vector. Just send over the sprites on a zip.Draykon said:Also, make Draykon WAD plz. *Horribly beaten*
Chao Freak 1 said:Kewl GIR. If you finish all of him, I would like to suggest one thing. flip his ears around. They come from the back of his head, and curve twards his face. Other than that, I WANT IT VERRY BADLY!!!!!
Um, he said it was edited. :IDude_ said:Actually, the second gir looks almost nothing like your sprite. (In fact, it almost looks better.)
Chaos Zero 64 said:I had a feeling I once saw a Combi Ring SOC. Let me see it.Draykon said:Uhuh, COMPLETELY disregarding that old SOC Flame and I made.
Draykon said:The real issue with the combi-ring, is that fixing one problem makes another unfixable.
We could make the sparkles vanish when they touch a player, by using a short-ranged A_Look, but then it would always just be a little graphical radar.
Or, we could cause it to simply blast through the player, then change into a spring after awhile, but then it would look really wierd.
The best bet is to create a second stream of things. The first will obey the first idea, for graphical cleanliness, and the second would obey the second, while being invisible. That would probably work with only two players.
Flame, go SOC it. I don't have SRB2 on this computer.