Custom Textures Problem

Well for starters am having a issue with custom textures for a 'test' and all. but they do appear fine on 2d view of the Zone builder.

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3d view of the test level itself and the custom texture do look fine as always...

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And to tell you am using Slade, not sure if its something that is involved with Slade or i have the wrong Release download,
Am using the 32bit Installer, am not completely sure if 32bit is making a fuss with the custom textures in-game..

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But when actually playing the test level itself i opened up and see this red texture, I am confuse on why this appear. Am not sure if its from using Slade to create custom textures or something i don't know of.

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If anyone know anything about this issue, it'll be a pleasure if someone could replied to me about the problem at large.
Am sorta new to this zone builder and any help I greatly appreciate from the "Sonic Robo Blast 2" community.
 
first of all,is your map in a wad or a pk3?,if its in a pk3 create a new directory in slade and name it "Textures",then put the texture in the folder,if you made a wad file put the textures between 2 markers TX_START and TX_END and if you want check this tutorial,isnt outdated,thats all that i can do to help
 
first of all,is your map in a wad or a pk3?,if its in a pk3 create a new directory in slade and name it "Textures",then put the texture in the folder,if you made a wad file put the textures between 2 markers TX_START and TX_END and if you want check this tutorial,isnt outdated,thats all that i can do to help
So create new map in zone builder and save as the map as pk3 or wad then open the map folder in Slade then place a textures folder and write what you said on above.

Anyways, thank you.
 
first of all,is your map in a wad or a pk3?,if its in a pk3 create a new directory in slade and name it "Textures",then put the texture in the folder,if you made a wad file put the textures between 2 markers TX_START and TX_END and if you want check this tutorial,isnt outdated,thats all that i can do to help
I followed both your tutorial and this one (http://slade.mancubus.net/index.php?page=wiki&wikipage=How-to-Import-Textures) but nothing seems to work. My map is in .WAD, the textures are 64x64, they are named 8 character long, I've writen the exact wording in my file but nothing ! Actually when successfully following the Slade wiki tutorial, ZB recognised the flat but not the texture but same problem as pic above (red texture) aaaaand that's it. I already spent 4 hours on this mess so please help me and OP.
 
I followed both your tutorial and this one (http://slade.mancubus.net/index.php?page=wiki&wikipage=How-to-Import-Textures) but nothing seems to work. My map is in .WAD, the textures are 64x64, they are named 8 character long, I've writen the exact wording in my file but nothing ! Actually when successfully following the Slade wiki tutorial, ZB recognised the flat but not the texture but same problem as pic above (red texture) aaaaand that's it. I already spent 4 hours on this mess so please help me and OP.
well i cant help anymore,the more i can do is a guide in addons and more about this
 
well i cant help anymore,the more i can do is a guide in addons and more about this
I actually figured it out eventually. What I did is that I made a separate file that has textures and flats. made it in pk3 for the sheer simplicity of just puting a converted file in it without the tags, added it as a base ressource in ZB and voilà ! I now have the wonderful, gray, test texture that I wanted !
 

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