Custom state defaults to idle sprite


Hello again. I'm trialing a custom state for the player, but I've run into a notable issue.

Despite loading the required state and sprite into the freeslots, the state just defaults to the player's idle sprite.

states[S_PLAY_FLSHOTG] = {SPR_PLAY, SPR2_FYRG, 35, A_ForceStop, 0, 0, S_PLAY_STND}

SLADE layout:

S_PLAY_FLSHOTG and SPR2_FYRG have both been loaded, but only one works.

What's going on? Do I need to define the sprite as well?
Last edited:

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)