Custom state defaults to idle sprite

SpinSlash165

speeeeeeeen
Hello again. I'm trialing a custom state for the player, but I've run into a notable issue.

Despite loading the required state and sprite into the freeslots, the state just defaults to the player's idle sprite.

Code:
states[S_PLAY_FLSHOTG] = {SPR_PLAY, SPR2_FYRG, 35, A_ForceStop, 0, 0, S_PLAY_STND}

SLADE layout: https://imgur.com/a/yHFh7c6

S_PLAY_FLSHOTG and SPR2_FYRG have both been loaded, but only one works.

What's going on? Do I need to define the sprite as well?
 
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