Zwip-Zwap Zapony
Member
Well, yeah. Basically I'm trying to make... something, where one can choose a "pack" in the "start new game" screen.
Then it goes to a small "loading" map (MapK0) with a Custom Exit (to skip the results screen) (linedef type 2, not climbable checked), pointing at Map01 as a test.
In MainCfg, I've given Map01 "ForceCharacter = knuckles", and Map02 "ForceCharacter = tails", again just as a test.
If I choose Sonic or Sonic & Tails, then the loading map goes to Map03, as expected. If I choose Knuckles, I'd say it should go to Map01. If I choose Tails, I'd say it should go to Map02. But no. Both of them also go to Map03, which isn't what I'd want to happen.
If this won't directly be "fixed", can one of the linedef effects be changed to check for ForceCharacter, rather than just skipping the character-specific maps no matter what?
I really want it to be possible to save progress and such, so I will not be adding the second "pack" to the secrets/extras menu, but I also want both/all packs in the same Wad file.
Edit: Also, I'm using version 2.1.8 of the vanilla Sonic Robo Blast 2.
Then it goes to a small "loading" map (MapK0) with a Custom Exit (to skip the results screen) (linedef type 2, not climbable checked), pointing at Map01 as a test.
In MainCfg, I've given Map01 "ForceCharacter = knuckles", and Map02 "ForceCharacter = tails", again just as a test.
If I choose Sonic or Sonic & Tails, then the loading map goes to Map03, as expected. If I choose Knuckles, I'd say it should go to Map01. If I choose Tails, I'd say it should go to Map02. But no. Both of them also go to Map03, which isn't what I'd want to happen.
If this won't directly be "fixed", can one of the linedef effects be changed to check for ForceCharacter, rather than just skipping the character-specific maps no matter what?
I really want it to be possible to save progress and such, so I will not be adding the second "pack" to the secrets/extras menu, but I also want both/all packs in the same Wad file.
Edit: Also, I'm using version 2.1.8 of the vanilla Sonic Robo Blast 2.
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