AirFox
That Twisted Metal Nerd
As it says, to reproduce this the following must be met:
1. Someone in the server has to be said character (Any character that doesnt have idle animations, for existing characters that are released in the MB, Flicky and Robo-Hood are ones that produce this bug)
2. That person must be sitting still (As long as it would normally would for an idle animation to trigger)
3. Have a person join mid-game and look at you.
4. Now they are a missing sprite
[This doesnt affect the host]
While in Software, this fixes itself when the person moves as the error sprite never shows up again. A minor error.
In OpenGL however, when someone joins with the same setup, it will show an missing sprite error, but it will also set everyone else's idle animations to the missing sprite.
Again, this only happens when someone joins mid-game with the said character idling, this doesn't affect the host, or anyone that joins when the characters isn't selected, or if they aren't idling with said character at the time they join.
1. Someone in the server has to be said character (Any character that doesnt have idle animations, for existing characters that are released in the MB, Flicky and Robo-Hood are ones that produce this bug)
2. That person must be sitting still (As long as it would normally would for an idle animation to trigger)
3. Have a person join mid-game and look at you.
4. Now they are a missing sprite
[This doesnt affect the host]
While in Software, this fixes itself when the person moves as the error sprite never shows up again. A minor error.
In OpenGL however, when someone joins with the same setup, it will show an missing sprite error, but it will also set everyone else's idle animations to the missing sprite.
Again, this only happens when someone joins mid-game with the said character idling, this doesn't affect the host, or anyone that joins when the characters isn't selected, or if they aren't idling with said character at the time they join.
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