Redefinition of an earlier suggestion of mine, plus a new one...
-- Forward Snap
A short range teleport forwards in midair, distance determined by actionspeed.
-Pros: Instantaneous; passes through enemies (but not damaging areas)
-Cons: Complete loss of momentum; does not damage enemies; cannot pass through areas normally impassible (walls, gaps too small to fit through, lava, slime, etc.)
-- Light step
Stand and walk upon water surfaces. Spinning, being hurt, or the water being part of a waterslide would cancel the effect.
-Pros: Able to move about and stand upon water and slime (but not lava)
-Cons: Slowed movement; possibly a ring drain effect; no midair action; multiability, although it would possibly involve full speed, would remove one's ability to sink on command (no spindash)
-- Climb/No Glide
Basically climbing without gliding.
-Pros: Wall climbing.
-Cons: No gliding. Hope you can make that jump...
And maybe a variable for having the character use special frames while spindashing. For example, allowing a character to have a charging forward animation without replacing their jump animation. (Or a maxdash = 0 melee attack that looks like something more than "o hay im spindashin in place")
-- Forward Snap
A short range teleport forwards in midair, distance determined by actionspeed.
-Pros: Instantaneous; passes through enemies (but not damaging areas)
-Cons: Complete loss of momentum; does not damage enemies; cannot pass through areas normally impassible (walls, gaps too small to fit through, lava, slime, etc.)
-- Light step
Stand and walk upon water surfaces. Spinning, being hurt, or the water being part of a waterslide would cancel the effect.
-Pros: Able to move about and stand upon water and slime (but not lava)
-Cons: Slowed movement; possibly a ring drain effect; no midair action; multiability, although it would possibly involve full speed, would remove one's ability to sink on command (no spindash)
-- Climb/No Glide
Basically climbing without gliding.
-Pros: Wall climbing.
-Cons: No gliding. Hope you can make that jump...
And maybe a variable for having the character use special frames while spindashing. For example, allowing a character to have a charging forward animation without replacing their jump animation. (Or a maxdash = 0 melee attack that looks like something more than "o hay im spindashin in place")